
Yes, you read the title correctly, this article is about why interactivity in video games is better than higher resolutions and clearer pictures. Increases in visual fidelity have their place in gaming, of course, but recently the scales have shifted towards 4K and it’s annoying.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
4K is just a resolution of visual fidelity which helps a ton. Do you support PSVR?
I'm going to have mostly agree with this article. Excluding the fact that BoftW was not the first interactive game. There are several games in the past without making lists that allowed more interaction in a game. And I've mentioned this before in the threads.
I'll take a game with animation, physics, destruction, weather and lighting over a push for higher resolution. I still play games that are not even 1080p and more like 480p(still play snes/genesis level graphics every week) and it doesn't bother me. Resolution is fine. But don't make it some mandatory thing to have that your willing to skip a game because it doesn't achieve maximum tv screen output.
Same with some knuckleheads that say they want 60fps for every game. Or 60fps better be mandatory for next Gen. 60fps is nice too. But that will never stop me from playing a **FUN** 30fps game. Or pixel graphics. Or cartoon shading, etc.
If a developer can achieve both? Then great. But I'll take drive club and Horizon level of weather effects and 30fps at lower resolution any day over a bright image 4K image, more pixels and a lack of weather, destruction, etc. But that's just my opinion.
Sounds like forum topic lol.
Interactivity in games has nothing to do with resolution. Elder Scrolls Oblivion has more interaction in it's world than most modern games do and it runs on a potato.
Considering the edgy title and horizon picture, I'm guessing this is some kind of sly knock on XboxX, right?.. It's shit like this that's causes the vast majority of the fights over the years.... Sad.
This is something I noticed with Horizon: Zero Dawn as well. As visually striking as the game is, it’s incredibly static. Even the NPC’s don’t react when you brandish your weapons and try to hit them.