
Ex-CD Projekt RED dev, Ryan Pergent, writes about working on Cyberpunk 2077: "The team I inherit of contains almost all the positions you can find in the studio. Designers, 3D artists, Cinematic Animators, Gameplay Animators, Writers, and Coders. The job is thrilling.
"The most challenging part: the Animators hate the design. I obviously can’t talk about the specificities, as the game hasn’t come out yet, but Animators straight up hate it.
"The most striking example is a meeting where the Lead animator openly expresses his issues with my concept, echoing the opinion of his team. I keep it straight and manage to defend the idea with the promise that I won’t disappoint them.
"And I don’t. I rewrite the design almost entirely and come up with a better version that satisfy everyone, including the Animators. Before that, I had nightmares involving them. For real.

According to industry sources on the 6th, Shift Up held a ceremony the day before and distributed Apple AirPods Max, Apple Watches, and 5 million won in incentives to all 300 employees.

Footage and development documents from a canceled Batman game that was being worked on by Monolith Productions have emerged online.

Pocketpair has made the surprise announcement of an official Palworld Trading Card Game, due out this summer.
I thoroughly enjoyed reading parts 1 to 4 of Ryan's journey.
You'll always be underpayed when working for someone. Silent rule of business.
Blogs 4 gamers.