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It’s Time For Game Developers To Unionize

SAN FRANCISCO—In a small room yesterday inside the massive Moscone Center meeting complex, roughly 200 people crowded around a large table to conduct a challenging conversation about working in the video game industry. There was a single microphone, chauffeured from person to person by a sprinting staffer working the Game Developers Conference, which is running in town all week. Most people began talking before the mic got to them. Raucous banging, presumably from construction nearby, drowned out many attendees’ comments. Despite the din, the buzz in the room was apparent: People were ready for change.

rainslacker2970d ago

Please Jason Schrierer, don't talk about things you don't understand. The issue of unionizing the video game industry is a complex one.

yes, there are lots of developers that want a change in many things in the industry, but there is nothing to say that a union will achieve that.

Regular laws already being worked on by the federal government, and some even implemented by individual states will change some of the complaints so far.

The issue of crunch has been addressed for a couple decades now, and no real solution has come to pass, because it's a matter of poor management or unrealistic expectations by producers.

Unions are not a absolute solution. They may be a solution. but the IGDA, along with many industry pundunts who are much more respected than anyone from Kotaku, have been working on addressing these issues. The publishers don't want to unionize, and even if the workers do, then it doesn't mean the publishers have any obligation to listen to them. These workers could go on strike, and then publishers will just outsource their work overseas.

Unions are a complicated issue. Don't talk about what you don't understand. I'm in the industry, and even I don't know how I feel about it. I'm not opposed to unions on theory, although I don't like how some operate. I don't see how any union can achieve anything without trying to twist the arms of the production companies.

There is no tech field that has a union, and most of them don't have problems. Why does the game industry? It's because it doesn't have enough managers that actually know how to manage. A union won't train managers, it'll just make good ones less effective and probably they will end up quitting the industry to go to more lucrative jobs where they don't have to deal with the BS.

Wasabi2970d ago

@rain

You'd be far better off putting across you opinion on the actual article hosted on Kotaku rain,

Theres a lively discussion going on over there, with some great points been made for both the for and against camps.

Jason himself has weighed in and replied to many commenters, and judging by some of the posts many of them appear to work in the industry just as you do.

I think you'll be wasting your time attempting to discuss this here, these type of articles, the ones that actually report on genuine issues that affect the industry attract little interest due to the limited opportunity for fans of either camp to verbally assault each other.

rainslacker2969d ago

Yeah well. Since they censor their comment sections, it's hardly worth it.

Anyhow, there are actually some good replies in the comments section there, and I did read through a lot of them after reading the article and posing my comment. People that are devs that seem to know what's up, and make a lot of very good points and counter points. Worth a read if one is reading the article itself.

The article itself seems extremely slanted to saying the union would be a positive. While they do give some other sides of the story, it seems they're doing it more to set up why opposing opinions aren't relevant, with only the cursory nod towards saying that unions won't solve everything.

Other than that, most discussion here is a waste of time. Discussing it there is probably a waste of time too. There are dev forums where it's been discussed, and will be again probably very soon because of GDC's roundtable, and it's probably a better place to discuss it among the people it would actually effect. Since something like this will effect me, I have more of a personal stake in it than the random forum goer who just wants to weigh in and state personal opinion on the merits of it's their own opinion, but don't think beyond themselves, even if claiming to be thinking of the dev.

Anyhow, I will say that those that report on the industry rarely do so in an attempt to help the industry. This article wasn't a dissertation on the pros and cons of unionization, looking at all the issues, takling different viewpoints and talking points from people who are much more knoledgeable about the subject than the author. It was a assertion piece saying implying that industry should unionize...which in and of itself is way too broad of a scope to look at, because the industry is global, and the issues that persist in some segments, don't persist everywhere.

Every job, no matter what it is, has it's horror stories. There are terrible places to work in the industry. But there are also great places to work. There are lots of studios which don't go through the process of making their employees miserable. The higher ups in the industry know that loss of talent through attrition is a real problem, and they know what the problems are. But the biggest reasons that there are problems in the industry is the fact that there just aren't enough people out there who understand how to run a business like this, as most people are promoted from within, and long term talent is scarce.

The biggest problem with unionizing is that one of the biggest topics at hand is job security. That just isn't going to happen in the industry, because it would increase the costs of production too much. A company isn't going to spend 3 years worth of labor on 100 artists, when they only need 100 artists for 18 months or so. That's a huge sum to pay, and for the remaining time of production, those people would quite literrally be doing almost no work. That's why contract labor is so prevalent right now.

On top of that, game production is a very fluid process. Things change so often in development, that the needs of the development team change. What you may need for one week, could suddenly change the next, and unions would greatly get in the way of that fluidity.

That's not to say that unionizing is bad, but the con side of unionizing isn't getting enough attention, while the pro side seems to ignore the very real nature of how games are developed...and supporters of unionizing don't seem to recognize just how disruptive it would be to the development process....despite it actually affecting them.

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Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

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lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.