
Major mistake made in boxart graphics for the Velocity 2X Critical Mass Edition physical edition has left publisher with 'embarrassing apology.'

Despite being Sony's handheld that couldn't quite make it, there's no shortage of the best PlayStation Vita games.

TSA writes: "Time is frozen for Lt. Kai Tana as she looks at her surroundings, travelling at a seemingly impossible velocity while navigating sharp corners and narrow tunnels with guile. She has to get home, and no one is going stop her, not even the nefarious General Glaive. The illusion is quickly shattered, as I crash into one of the nearby walls. Without a second thought, I press restart for the thirteenth time. This is Velocity 2X, and I have to get her home."

VGChartz's Evan Norris: "Switch owners who never attempted Velocity 2X on Vita or PS4: do yourself a favor and check it out, especially if you enjoy scrolling shooters and/or fast-paced platform action. While some of the storytelling is tonally out of sync or corny, and a few stages outstay their welcome, the majority of the game is fast, fluid, layered, varied, replayable, and attractive. Don't wait another four years to play one of the better indie game on the market."
ouch.. you would think someone would have to give the approval for the new cover, regardless if it was the same game from the PS4. That sort of screams lazy on the part of the devs.
1. Attached image on this post is tagged PS4, even though the issue is with the Vita box.
2. FuturLab is the game's developer, not the publisher of the physical version. The article confuses Badland with them for some reason.
I wonder if this will bring forth another industry lawsuit. Seems like people love to sue. Temporal reprojection in KZ, Linux on PS3, and some nonsense about Vita advertising. Meanwhile, we have..
companies secretly running games on a supercomputer in a hidden cabinet at shows pawning it off as console graphics.
Show fake footage at conferences only to release severely downgraded versions.
Paying popular YouTubers to sign non disclosure agreements while pretending to like a console or game and giving it good press and coverage. Thus hiding the fact that it was really paid advertising.
Lying and exaggerating how certain tech will improve your product (dx12, cloud, esram) and using that propaganda to hype and sell your console.
Lying about promoting and supporting VR on your console in order to garner hype and hurt sales of the competitor.
The XB1 S commercial with the old lady that insinuated that the console could do 4K gaming.
Overhyping and lying about what the cloud would do for Titanfall. Handling advanced AI, shaders, ect.
Slandering the competition for using checkerboard rendering and not having "true 4K" but then using checkerboard rendering yourself and even including it in your official definition of 4K Ultra HD.