
Shannon tackles the taboo subject of how much money MMO developers make thanks to some interesting data from loveforgames.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Few things to note.
1. A developer at one company doesn't equal a developer at another. Especially when many of these MMOs are mobile-based and focus on different skill expertise sets.
2. A huge factor in wages is cost of living within the location. CA is going to see generally higher averages in Silicon Valley regions because of the cost of living. Not so in other areas.
3. Not every 'developer' within a company is equal even with the same title. A core engine or physics developer might make more than a quest or world developer.