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Why Are Some Games Graphically Downgraded?

John: "Most veteran gamers are wise to it now, but in the not-too-distant past few years we have been seeing some games get noticeable downgrades in their graphical presentation after they’re revealed."

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gamingbolt.com
theXtReMe12999d ago (Edited 2999d ago )

Does anyone really need to ask this question? Because target renders are meant to get people’s attention, get them interested in the game. Developers no doubt want to hit those targets, but most times their ambitions shoot above a consoles, or even a PCs, pay grade. Making them have to scale back to realistic, current, hardware. Which then means downgrades in a games graphics and efffects.

It isn’t as if developers want to downgrade anything, but sometimes their hopes get the best of them and we end up with something like Watchdogs, which truly looked next gen in its unveiling video... but ended up losing a lot of what made the atmosphere in the game. Wreckless was the same. People thought it was going to be the next GTA and it ended up being a police chase kind of thing.

Outside_ofthe_Box2999d ago (Edited 2999d ago )

You basically said it all.

People also have to understand that at the time the initial trailers are shown, the game isn't fully compete. So especially if a game is open world, it will be missing npcs and environmental elements such as trees or buildings and some areas of the map might not even be in the game yet. So at the time the game would look and can fully run on the hardware at it's current state, but then add those missing factors I mentioned previously and then suddenly you'll have to start scaling back things like graphics or resolution to get the game at a playable state with core features in tact on current hardware.

A lot of gamers don't understand this so they see it as being deceived.

jhoward5852999d ago (Edited 2999d ago )

You're correct. Most Devs are extremely ambitious and want to shoot above a console, or even PCs pay grade.Well, I have worked with 3d application as such as Mya/3d max and one thing I always notice I do(as well as some of my classmate) we tend to add lots of effects to a character model or an environment because it looks better. But the reality is when you start to render a scene and it doesn't work you have to cut out lots things like lighting, fog effects, reflections, refractions, etc.

Mithan2998d ago

Two people downvoted you, this makes you wrong!

Clearly, it is because they want to suck us in then go "HA HA" and render the graphics worse, because "why not" right?

rainslacker2998d ago (Edited 2998d ago )

It's more that things come up during testing which have to be worked around, and to get things running smoothly all around, graphics are usually the thing that frees up memory enough to make that happen.

That, and as you say, most games are shown early on hardware that is beyond what you'll see on consoles, or even the average PC.

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2999d ago Replies(4)
DFresh2998d ago

Because most games are designed and shown on a high end PC first then imported to a console dev kit.

2998d ago
3-4-52998d ago

To increase framerate. What a dumb question.

50°

The Division Franchise Celebrates Ten Years

It has been ten years of the franchise and a celebration is planned.

30°

It Looks Like The Division Definitive Edition Is On the Way, 10 Years After Its Initial Release

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad844d ago

did you edit out the parts where the author repeated everything you asked?