John: "Most veteran gamers are wise to it now, but in the not-too-distant past few years we have been seeing some games get noticeable downgrades in their graphical presentation after they’re revealed."

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
Does anyone really need to ask this question? Because target renders are meant to get people’s attention, get them interested in the game. Developers no doubt want to hit those targets, but most times their ambitions shoot above a consoles, or even a PCs, pay grade. Making them have to scale back to realistic, current, hardware. Which then means downgrades in a games graphics and efffects.
It isn’t as if developers want to downgrade anything, but sometimes their hopes get the best of them and we end up with something like Watchdogs, which truly looked next gen in its unveiling video... but ended up losing a lot of what made the atmosphere in the game. Wreckless was the same. People thought it was going to be the next GTA and it ended up being a police chase kind of thing.
Because most games are designed and shown on a high end PC first then imported to a console dev kit.
To increase framerate. What a dumb question.