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Here’s how engine changes make Far Cry 5 feel real and grounded | finder

Far Cry 5’s associate producer Phil Fournier spills the beans on the big engine changes to Ubisoft Montreal’s latest shooter sandbox.

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finder.com.au
LateNightThirst2998d ago

Dunia is a fantastic engine and this game is looking to be amazing, Day 1 for me

FalloutWanderer20772997d ago (Edited 2997d ago )

Dunia is a good engine, with a CryEngine core. Goes to show what can be done when an engine is modified with multiple iterations. On an off-topic note, I hope both Dishonored (if we see a sequel, I truly hope so) and the Evil Within use a modified version of Id Tech 6 rather than Id Tech 5, considering the improvements Id Tech 6 has over its predecessor. Optimization and amazing anti-aliasing for starters (TSSAA looks incredible, and doesn't hurt performance like you think it would). Hoping Far Cry 5 turns out as good as it looks. The map editor alone sounds incredible.

FalloutWanderer20772997d ago (Edited 2997d ago )

BTW, not sure if you play on console or PC, regardless, have you seen anything about FC 5 using Nvidia HairWorks? It was in Far Cry 4 (not sure about Primal) it's a pretty cool feature but is commonly demanding on hardware. Just wondering is all, I know Ubisoft have their own fur simulation tech as well, which depending on the animal in FC 4, it actually looked better imo.

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai42d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com