
Josh from Controller Crusade writes: "Every now and then there comes a game with such a ridiculous concept that you think “there’s no way that could work”. A good example of this would be Crema’s Immortal Redneck, a game focused on a mummified hick from Kansas storming through the pyramids of Egypt. While some of the comedic elements of the concept fall flat, Immortal Redneck is one hell of a surprise once you dive in."

Erickson: Of all the people in the world to mummify, the gods of Egypt choose a Redneck tourist to bring back from the dead. Why? No one knows. And that’s reason enough to storm their pyramids and beat the ever-loving life out of every monster that gets in the way.

Benjamin Guy Writes - If you know me well, you’ll know I’m a bit of a fan of ancient history, particularly the Ancient Egyptian and Norse eras. Whilst it’s been heartening to see those eras visited recently by Assassins Creed and God of War respectively, it’s a shame there isn’t more use of those wonderful mythologies in games.
+ fun rogue-like mechanics
+ enemy and weapon variety
+ very bright visuals
+ skill tree, power ups and buffs and god alignment abilities
– can be quite challenging
– and vexing when you have a good run but have to start at the base of the pyramid aka rogue-lite is as rogue-lite does