
GI: "Metro has always been a single-player narrative-driven experience, but the games’ universe does seem like it’s ripe for expansion into other genres and modes. The claustrophobic setting and the emphasis on firefights against both bandits and monsters make it seem like a great co-op experience could be crafted for that universe. During our visit to the 4A Games, we asked them if the team had considered creating a multiplayer Metro experience."
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The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
thank god ... not every single game ever made needs MP shoehorned in to waste dev time ... the metro games have delivered great experiences, it would be a shame to see that diluted just for some MP that no one would play anyways ....
Because it shouldn't!
Because it doesn't need it
Why? Here's Why.....
IT DOESN'T NEED IT
"The claustrophobic setting and the emphasis on firefights against both bandits and monsters make it seem like a great co-op experience could be crafted for that universe."
The claustrophobic setting and the feeling of isolation is a huge part of what sets the atmosphere for the Metro series. And what do you mean "emphasis on firefights"? That makes it sound like it's some action shooter where you fight hordes of enemies. Ammo is scarce and you really have to pick your battles in Metro. There's plenty of fps out there for every type of multiplayer experience. Only a handful of well made single player ones. Let them stick to their strengths instead of halfassing a multiplayer experience.