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What game studios might Microsoft actually buy?

Microsoft's lineup is weak. Here’s a look at the developers it could realistically (and not so much) acquire to fix the problem.

ShottyatLaw3040d ago

What's the point in this list? Just call it: Studios We Do Not Think MS Will Buy.

MS could be looking for talent, infrastructure, assets, or IPs from an acquisition. If they want it all, they'll have to go big. I wouldn't be surprised if they do so, but money is better spent elsewhere IMO.

Invest in talent aquisition rather than the bloat and liabilities of full studio acquisitions. Go out and poach the talent that can start a studio, give them creative freedom, funding, and the permission to build their own teams. You could buy the whole studio, but why not just lure away the true assets.

Also, earmark a big piece of your investment dollars into id@xbox. Talented devs are fleeing or avoiding the big pubs for a reason. Those same devs like security and money, though. Invest in them now and you get games like Cuphead and Ori on your current platform, while you're also recruiting for the future.

I guess my point is that they need to acquire the creative talent and not focus on the corporate gains. EA, Valve, Epic, etc., make sense for a lot of reasons, but their money could go much further if they spend it on recruitment.

UltraNova3039d ago

Exactly, when you outright and oftentimes forcifully buy a studio it doesn't mean you buy their loyalty and enthusiasm. But if you entice certain talented people to join you and give them true creative freedom, you can be assured that they will be happy and excited to built a team and a game they would love, not forced to make because a suit compiled a corporate check list for them.

Just look at what Sony does with their studios (the only console manufacturer that can be directly compared with MS). They give their teams creative freedom and in turn those teams give us TLoU, Horizon zero dawn, Dreams and so on. Even Nintendo is doing a similar thing with their teams and all their existing and new IPs.

Why a company like MS, with vast resourcesς, who has been making consoles for decades, fails (refuses?)to adopt the most proven and successful model in console gaming + their usual PC integration thing at an equal capacity is truly beyond me.

UltraNova3039d ago (Edited 3039d ago )

@mike

Yeah I was hesitant to mention Nintendo too but I've got to give credit where credit is due. Mario and Zelda might be old IPs but just look how many creative ways they find to keep them feeling fresh and exciting ! If the latest Mario and Zelda games arent the result of some level of creative freedom then I dont know what is.

ShottyatLaw3039d ago

Yep. It would have to be cheaper to hire on enough people to create a second team at 343 or their other studios than to buy out most other studios.

Someone like 343 might want to make a new game that is also a shooter. That's fine. Shooters are good, they sell, and they have the tools and engines to make it work (think Uncharted transitioning to TLOU). But invest in the new team, and reap the rewards of the risk.

Godmars2903039d ago (Edited 3039d ago )

Stop the over-focus on online multi, community based gaming, put some priority in SP non-AAA to build library. Let/risk the studios they have now being creative. Let the Forza guys do something other than Forza. See if 343 can do something other than Halo, the franchise they were made for when Budgie sold themselves out - in more way than one it turns out.

If you get another Scalebound *DON'T* tack on MP!

Kiwi663039d ago (Edited 3039d ago )

Isn't Playground games working on a game that isn't Forza as I recall something about it possibly being a Fable game

ShottyatLaw3039d ago

Yep. Just imagine if they went out and signed someone like Amy Hennig or someone big from movies/TV and made them Head of Narratives across first party. Non AAA is the perfect place to experiment with narrative, too.

I think it would be smart to invest in their own tent pole studios and boost team size to allow them all to have a B team working on something new. Look internally to a talented up and coming director who deserves a shot at their own title. Or, look to a studio with a track record that may have some great talent, but not worth the full price tag.

It won't be easy, especially because MS remains the most "corporate" of the 3. But if EA can sign creative and passionate devs from outside studios, so can MS.

TheCommentator3039d ago (Edited 3039d ago )

"...put some priority in SP non-AAA to build library."

Funny, but if I go back to any article from games like Sunset Overdrive, Ryse, Quantum Break, Recore, Lucky's, etc., people are just complaining that MS has no good single player games. Now you're getting agrees for suggesting that putting out lots of mediocrity is the cure? That doesn't sound right to me. MS needs more development studios that can build games off of MS' back catalog of IP's (or make new IP's), not more mediocre games not many people care for.

I'd rather have 2-3 games I really enjoy than 20-30 games I don't really care about. I know I'm in the minority when I say this, but that's why I prefer Xbox over PS4 in the first place. If MS had more games with mass appeal, not more mediocrity, they would compete.

Godmars2903039d ago (Edited 3039d ago )

@TheCommentator:
1) Non-AAA does not equal to mediocre.

2) While Sunset Overdrive had an SP element, it was largely a MP game. Likewise much of Quantum Break's production value were in its live action segments which took up a lot of memory and were an excuse to try and force an always online element. Both existed or came to be under MS umbrella to perpetuate an always online gaming culture.

3) ReCore and Lucky's Tail are non-AAA. Mediocre by all counts too. Even if one is getting a sequel.

My general rule for buying a system is for it to have 2-3 games I'm very interested in, and 10-20 I could be. Looking at system history, when 300 to over a 1000 games in a library was possible, any system on the market was a fair bet. At least during the PS1/PS2 era, which in the beginning included Xbox. Prior to that, the beginning of CD, SNES/Genesis were the only thing and the number of titles on those were in the thousands.

Looking at Xbox now it's 3-4 flagship IPs have become questionable, it hasn't launched a successful new since OG Xbox, and everything else is either from PC or on the competition system. And MS have willingly made such events happen. Fixing such is not going to be easy for them especially considering they keep going back to bad habits.

TheCommentator3038d ago (Edited 3038d ago )

Godmars, I didn't recognize the distinction you were trying to make with "non-AAA" but when you put it that way it makes more sense to me now. Games like SoD, Cuphead, and Ori are actually in the category you were trying to describe.

BTW, Gears launched on 360, but I'm just splitting hairs with you. I think we can both agree that MS needs more variety, even if it comes in the form of resurrecting older IP's though.

Oh, and sorry I misunderstood your point.

+ Show (2) more repliesLast reply 3038d ago
Bobafret3038d ago

I truly feel there is immense untapped talent out there in the modding community that isn't being exploited.

Cyborgg3039d ago (Edited 3039d ago )

I guess it really is hard and difficult for Microsoft to develop their own first party studios. Got to do what you got to do to stay in the game.

nommers3039d ago

Hopefully no one. So many exclusives were bought and wasted away on MS systems.

PhoenixUp3039d ago

People should be more concerned with how Microsoft manages their devs rather than who they buy.

Notice how Microsoft keeps the majority of their major developers, aside from Rare, on one franchise. It’s not often you see Microsoft release a first party title with “from the creators of” as part of the marketing slogan.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai56d ago (Edited 56d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio56d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing56d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9256d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit56d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing56d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9256d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

Read Full Story >>
simulationdaily.com
70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

Read Full Story >>
gamedeveloper.com
Eonjay58d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn259d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers58d ago (Edited 58d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn258d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown58d ago

You don't really know how this works huh?

Profchaos58d ago (Edited 58d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay58d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay58d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac58d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger58d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300058d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde58d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood58d ago (Edited 58d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde58d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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