TSA writes: "Pop-Up Pilgrims won’t immerse you like other VR games. Sporting simplistic 2D visuals, it doesn’t have the same jaw-dropping sounds and sights that gamers crave from virtual reality either. As the Cloud God, you sit atop your nimbus, guiding a party of pilgrims through a series of over fifty stages. Each one is layered, similar to the a pop-up children’s book, with pilgrims able to hop backwards and forwards between layers."

"Pop-Up Pilgrims may not be an essential part of the Playstation VR library, but anyone who likes puzzle games and needs something to play on VR should have a few hours of fun on Pop-Up Pilgrims." - Drew@EB

Rob Pitt writes: Not everything in VR has to be first-person – that’s a phrase I wouldn’t have thought I would have ever said if you had asked me before the beginning of 2018. To me, I always thought VR would only work if you were living the virtual life of the protagonist within the game you are playing. Then 2018 happened, which is when I got to play games such as Moss, Starchild, The Lost Bear, and even Light Tracer. All of these 3rd person games just worked – yeah, I can see them working without VR, but with VR they are all enhanced and create a much broader sense of immersion. And now I got the chance to try out Pop-up Pilgrims from Dakko Dakko, a Lemmings-like game played in the 3rd person whilst you overlook 2.5d paper-craft characters – and once again, I was proven wrong. I guess the question is, does VR help or restrict this title? Unfortunately, it’s a bit of both.

Can Dakko Dakko's Pop-Up Pilgrims capture the quality of Floating Cloud God Saves the Pilgrims in HD’s side-scrolling adventure platformer within virtual reality?