60°

Finding Interesting Keys With Deconstructeam

Indie gaming site Cliqist speaks to Jordi de Paco from Deconstructeam after the release of The Red Strings Club.

30°

Reframed: How the Fatal Frame II Remake Scared Its Way Through Development

Originally released back in 2003, Fatal Frame II: Crimson Butterfly has long been lauded as one of the most terrifying Japanese horror games to ever created. Game directors Hidehiko Nakajima and Makoto Shibata, recently sat down to discuss the new project, the keys to designing horror games, and the real-life inspirations behind the hauntings.

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news.xbox.com
30°

Rob Pardo says 'love' is the most important development milestone

The Bonfire Studios boss suggests the is only one true measure of potential during production.

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gamedeveloper.com
30°

Making the case for strong (human) narrative editors

Three GDC 2026 microtalks on the editing process for narrative design highlight the need for human editors and strong empathy.

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gamedeveloper.com