
TSA writes: "If you haven’t heard of PlayerUnknown’s Battlegrounds, chances are you’ve been living under a rock. The astronomical success of this game almost came out of nowhere, with Brendan “PlayerUnknown” Greene working with Bluehole to create a new game around the Battle Royale game mode that he helped popularise via mods and spin offs. This success came despite being in Early Access right until the final days of 2017, when version 1.0 added numerous gameplay features, introduced a new map and let the team say that the game now included everything they envisioned."

From GI.biz: "Krafton, the Korea-based publisher behind PlayerUnknown's Battlegrounds, released its Q3 financial results alongside news on how it's expanding its collection of studios.
The company reported that it saw revenues of $328.5 million and net profits of $171.5 million, the latter marking a year-on-year improvement of 27%.
Krafton also announced it plans to acquire Neon Giant, the developer behind The Ascent, and open a new studio in Canada."

The latest PUBG update transforms the weapon meta in Krafton’s battle royale game, bringing changes to vehicles and Deston to make winning even harder

PUBG, the battle royale game from publisher Krafton, will be banned in Afghanistan in 90 days as the Taliban says it is a waste of time and too violent