
This should come as no surprise, but there is another cap in Destiny 2 that Reddit users have discovered. This time, it's for glimmer.

PlayStation has scaled back expectations for Bungie after reassessing Destiny 2 development costs, highlighting the risks tied to live-service games.
Honestly Thank Goodness!! Yet another good sign of a possibility of returning to what made them great and undoing Jim Tyans trend chasing love service gamble. Still gotta wait and see just what direction they're going but this is a good sign in my book that they're not betting it all on live service anymore
It may take a while but maybe they are finally learning. Good! Now stop with the live service crap.
They say this and then immediately release news of the Horizons co-op game that will definitely be a Live Service game.

Patch notes for Update 9.5.0.5, the one about Equilibrium fixes and more, are now available.

A new survey shows Destiny 2 is considering adding Sparrow Racing League, unvaulted campaigns, NPC sidekicks, new PvP and Gambit modes, and much more.
Sigh another one Bungie oh boy revolution
That explains why it takes an obscene amount of time to get Glimmer. Even with a Ghost w/ 10% bonus on planet. They truly find every and any way to screw us players in Destiny. Since we don't have the content and depth what can we do to trick players into feeling they need to play more? I know, let's cap everything.
Though I will say, the experience distribution was previously better. You could get all 3 bright engrams with the weekly boost incredibly fast. Now I have to do 3-4x as much just to get the 3 bright engrams with the weekly boost. Any given week I get far less bright engrams than I use to. I have to play A LOT more to get the bright engrams I use to.
This isn't new - it's literally carried over from the first Destiny - exactly the same.
My glimmer is practically always maxed out its pretty much useless
Eff glimmer