
PC Aficionado: "I applaud Frictional for wanting to do it right, for trying to bring more people into the fold. I really hope it works out for them. For those of you that waited for it, I hope it gives you a glimpse into what makes their games great. For everyone else, I hope you can understand that Frictional is a business, and a business needs money to survive. If you want to play the next SOMA, ease up on the vitriol. Instead, think of “Safe Mode” players like your little brother – just wanting to play too."

Fans of Frictional Games’ SOMA have come close to solving the game's recently introduced ARG that is related to the developer's next title.

WTMG's Leo Faria: "I wanted to keep this retro rewind brief as SOMA is something better experienced when you know very little about it. It might not be the best walking simulator I’ve ever played, but I was floored by its amazing story and premise. Jump into it with an open mind and little to no knowledge about. After a good eight hours, the story will be over, but that’s when you’re going to start philosophizing about its topics and themes. It might not be a brilliant game per se, but I also don’t think it would have been as effective as it was in any other medium. Give it a go, it’s totally worth your time, even after a decade."
I hated the actual game but loved the story, even 10 years later that ending still sticks with me and makes me think what is life and what is living.

The latest update for Frictional Games' survival horror video game, SOMA, possibly comes with a teaser for the studio's next title.
Love this game! The atmosphere is so on point! Just a creepy little gem!
Every game should have a safe mode aka journalist hack mode.
I personally think SOMA's safe mode would have been good if they had removed the enemy entirely, the game is genereally creepy thanks to the story and the situation and it would have given a different feel to it. That said, i wouldn't play it in safe mode anyway due to preferring it the usual way