
Difficulty is integral to turn-based role playing games. Gamers generally look to turn-based rpg’s over their active counterparts when they want a more mentally taxing experience. That’s not to say that games with turn-based combat always have to be hardcore masochistic tests of skill, but without enough player engagement, the passiveness of navigating menus becomes mind numbing. This is the predicament Blue Reflection finds itself in.

"These changes are driven by organisational and strategic priorities, not individual performance," says mobile developer

Nacon: "We are choosing to focus our resources on upcoming releases and the development of our current games"

Studio says it needs to "align with business realities where needed in order to stay focused on [its] creative goals"