70°

Blue Reflection’s Difficulty Problem

Difficulty is integral to turn-based role playing games. Gamers generally look to turn-based rpg’s over their active counterparts when they want a more mentally taxing experience. That’s not to say that games with turn-based combat always have to be hardcore masochistic tests of skill, but without enough player engagement, the passiveness of navigating menus becomes mind numbing. This is the predicament Blue Reflection finds itself in.

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passionforgamessite.wordpress.com
160°

Xbox Game Pass Ultimate Price Update

Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region.

Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.

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news.xbox.com
Neonridr22h ago

can't wait to hear how this is spun negatively.

darthv7220h ago

Its nice there is some kind of drop... but is that all they really value CoD to be, a lousy $7 a month?

I was hoping it would drop by $10.

MisterBoots16h ago

That $7 equates to $84 per year - which is more than COD new ($69.99 + tax).

So - you can get the exact same thing - and save a few bucks - or you can skip COD and pocket the savings or use toward another game - or games if on sale.

That’s how I’m taking it - and is enough for me to sign back up after canceling the day it went to $29.99.

fr0sty16h ago

It's unlikely that COD is going to be the only title they stop offering day one, but we'll see how they play their hand.

1Victor19h ago

Can’t wait to hear how this will be spun extremely positive. 🤣
I wonder why knowing Microsoft thick head something must has happened in the background in the levels of Xbox one and Kinect 🤷🏿

fr0sty16h ago

Any price cut is a good thing in this day and age, but it also reveals a flaw in GamePass' design that we've all been calling out for years... it's unsustainable, especially with day and date releases on new games. COD won't be the only game they exclude, they're setting a precedent with it that they'll likely expand upon in the future.

At least they're being realistic about it now. I bet in the future we're going to start seeing them try to subsidize the high price of new consoles by making you buy 2-3 years of gamepass with it to get the console cheaper. I'm still not sure that'll be enough to save either the hardware or gamepass, but we'll see.

Neonridr15h ago

price cuts are good, the removal of Call of Duty is clearly something they are planning to leverage. But considering everyone around N4G claims Call of Duty sucks, it's not a big loss now is it?

LucasRuinedChildhood18h ago(Edited 18h ago)

Well, they're removing their biggest game from being Day 1 on the service so GamePass users can buy it instead. That's the intention.

They increased the price to $30, then removed COD and dropped it to still be above the old price.

It's an understandable compromise but the consumer Ultimately is getting less.

Think the calculation is that *most* COD users don't play that many games and aren't interested in GamePass. The GamePass users who do like COD would just buy it anyway. MS reportedly lost out a lot of money last year putting COD on GamePass.

Bathyj18h ago(Edited 18h ago)

Well Call of duty could just be the beginning. What other games can they trim from the service to get the price down? How long before it's just the Xbox core first party studio games and not the one to everquired?

Create an interesting scenario with Call of duty as well. Will people wait a year to play it? Does that split the fan base? Will it hurt to Call of duty more than a benefits Game pass? These are all legitimate questions which we will find the answers to in the coming years

And I don't consider my post negative spin just realistic observation. At the very least this backtracking can be seen as an admittance that the previous strategy of gamepass was not sustainable as most of us said.

darthv7216h ago

I'd get rid of the EA and Ubisoft+ too. That should bring the price down more. The only game from either of those parts of the service i played was jedi Fallen order / survivor. both of which i also bought on disc so it was more of a convenience i didnt have to put the disc in to play when i was playing them via remote play. And really that is why i still use GPU and PS+. its the convenience of having the games ready to play from a remote location. I havent picked up my consoles controllers in at least a few years. I guess that makes me a bad gamer, but so what. i'm still playing the games, just not physically on the machines themselves. GCloud and Portal are my go to now.

GhostScholar18h ago

They’ll say no one is buying game pass so they had to drop the price , even though it’s been extremely profitable.

Outside_ofthe_Box12h ago

Why remove CoD if it's *extremely* profitable then? Why even increase it to begin with?

Outside_ofthe_Box12h ago

Always funny seeing those that defended the price hike go "how you gonna spin this now!" after the price drops.

You should be thanking those that called it out. Obviously this is a good thing especially with everything increasing nowadays.

Also, what happened to the reason why that the Activision acquisition was good for gaming was that CoD would be day one on GamePass? Another backtrack on that I guess...

What removing CoD on GamePass shows, is that it's not sustainable for for the more popular and/or bigger budget games because of the sales you lose out on like people have been saying since inception. It never made sense to put CoD on there unless you thought it's popularity would draw in a lot of subscribers which it obviously didn't. And if it was as sustainable as people claim they wouldn't have increased the price while putting it on there in the first place.

+ Show (3) more repliesLast reply 12h ago
22h ago
KicksnSnares22h ago(Edited 22h ago)

New Xbox Boss the 🐐?

22h ago
Vits22h ago

In my region, it’s still more expensive than it was before the last price hike, but it’s a far more viable price point.

Losing Call of Duty from the service, honestly, has zero effect on me, and given they chose to make it so, it’s probably not the big seller they originally thought. Overall, it’s really good news, but I still think they have work to do on the tier structure, having Premium and PC at the same price point with different features feels odd.

Lightning7722h ago

Yep take COD out. Them waiting a year is interesting but it make sense. They don't want certain ppl waiting 4 to 6 months they want fomo and maximum sales. Wait a year while the new one releases.

Ok so far so good.

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90°

Starfield Was the Best-Selling Game in the US Following PS5 Release

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.

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vgchartz.com
jznrpg1d 13h ago

For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week

1d 12h ago Replies(6)
z2g12h ago

It’s not a requirement to buy games every month or whenever one is released. I don’t think people are going to spend $70+ on something they don’t care about.

GotGame8181d 3h ago

I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.

Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.

I am looking forward to it all over again now.

Huey_My_D_Long1d 3h ago

Its not that people want the game to fail. Its that Bethesda wont ever improve their games if you guys keep calling slop like starfield great games. Pure as that. Formulaic, chasing the trends, slop.

Like Bethesda has fallen off since FO4.

Ive a PC 4070, no interest in Starfield since the beginning since despite Bethesda owning some serious FPS legacy within their ranks...They just like seem to hate good shooting mechanics.

I dont see whats the appeal and thats ok. But how can you guys call it great? By what metric? The story? The Gameplay? The package all together? Hell I'm enjoying Crimson Desert, but I've got my issues with some design choices, but I do think the game is better as a whole than its individual parts. Is that the case for Starfield?
To be honest alot of you starfield stans dont make a great case for yourself, since I've never heard a starfield say what it is they enjoyed about it other just it being another Bethesda game that feels familiar yet new to them. Yall dont make the case on whats so great about starfield that keeps you coming back.
What does it do that makes it great that everyone like me is missing?

Like I wanted to like the Starfield, but after seeing its first trailer, it pretty much came out like I thought it was. Bethesda has been coasting off prestige for years now. and honestly starfield is proof of that.

CrimsonIdol16h ago

I'm fine with the game being janky Bethesda-core etc. For what it's worth it's more polished than previous games have been and the shooting mechanics are fine, feels pretty good even.

What I'm not fine with is it just being completely dull in every way. Even if they managed to resolve the structure of the game constantly sending you back and forth through maps and loading screens it's still going to be dull. The original The Outer Worlds did Fallout in space better, and that was hardly perfect (I haven't played the second one so I can't comment on that). At least The Outer Worlds had some interesting characters, enemies and locations. Starfield has none of that. They can argue that it's more grounded/going for realism or some nonsense (yet it's still doing Star Wars/Firefly style space travel) but it's fundamentally dull.

I dropped loads of money on a copy of this game at launch and I've no desire to get my money's worth out of it, I pretty quickly cut my losses and moved on. I don't know what happened to the writers for Bethesda, I presume they all moved on and have since been replaced by Jenny from accounting.

sweatyrich9h ago

I agree with @CrimsonIdol
I played the game to completed, but it's version of NG+ simply didn't appeal to me, so I never went back to it.
There's base-building, but it really serves no point, other than, there's base building. If you're into that, you have it, but I didn't touch it at all, as it wasn't part of the story ... At all.

The main character models are "ok", but the NPCs are just bad.

And IMO, people shouldn't be OK with a Bethesda game being janky. They're a big company, and should be jank-free by now!

MrBaskerville2h ago

I've given it another go and with the new more modular difficulty i managed to balance it a bit like Stalker 2 and it has been a lot more enjoyable this time around. The free roaming in space also helps a bit. Still prefer older Bethesda games, but it's growing on me
ever so slowly.

Jin_Sakai1d 3h ago

Curious gamers. They’ll soon find out soon enough how trash it is.

Reaper22_20h ago

I dont think so. The games has been well received on PS5. Getting good scores too.

Jin_Sakai19h ago

Digital Foundry showed how bad the game runs even on PS5 Pro and crashes. It can’t even hold 60fps and not a looker to begin with. 🤷‍♂️

Grilla7h ago

I found out. I loved FO4 and wanted to judge Starfield for myself. I should have waited for a sale.

Putte1d 1h ago

It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

repsahj1d 1h ago

Still, I will not buy it.

Show all comments (32)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
1d 12h ago
phongtro123_com1d 7h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde1d 6h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.