
Does Fifa 18's in-game algorithm make real-time adjustments to the difficulty level for different players during the game, depending on the game situation?

Like all great photographs, the covers of the FIFA and Pro Evolution Soccer video games capture a moment in time. But which ones have been best?

BY PHANTOM: Why should someone who has worked hard and grinded day in, day out to build up enough resources to gain quick repairs, be in the same game world as people who have purchased the kits with real-world money instantaneously?
One of the most well thought out and factual article I've read on micro transactions. I've hated the practice because to me it's just wrong unless it's a F2P title.
What gets me is the ones who say "if you don't like it don't buy it" well I don't but enough do, more than enough and it's really conditioning a generation to just accept it as "this is normal."
That's why I rally to those companies that still deliver solid FULL games. Games that are not only incredible to experience but are of some of the best quality. On the flip side that's why Im so anti certain companies. They want to deliver games that seem so sterile and cut content to sell to customers in the game stores.
I lump the GAAS, loot boxes and micotransactions into the same pile because they all exist together in one form or another.
The devs who came from the mobile game model really played s hand in getting the attention of the suits.
Microtransactions are the worst thing that has happened to video games this generation and because of them now games are being designed with them in mind.
Here’s the thing, until people stop buying them they will always exist. It’s a market and a multi-billion dollar one at that.
If people didn’t buy them then publishers wouldn’t waste their time on them.

Last year's Football/Soccer simulation, Fifa 18 has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
It's the Shao Khan of Fifa kek
This is very much the case with fifa16. Around the 75th to 80th minute mark, the computer all of a sudden starts playing like their all messi and ronaldos smh. It's an absolute joke.
The only thing that gets me confused about this news is: why did it take so many years for people to start challenging FIFA's engine and AI? FIFA's AI has been broken since the PS3/360 days!
Tell you something: I've played many more hours of FIFA 09 to 14 that I would want to admit, and this has always been a game with two facets: at its best, it was a fantastic multiplayer game, rivaling or even surpassing PES 5/6 multiplayers thrills; at its worst, when you play it offline, it could infuriating, just because you can clearly see the CPU reacting to you in a very unnatural (cheating) way. It's actually hard to pull off a realistic AI in sports games: on one hand, you have to simulate error and mistakes, and on the other hand, you have to simulate accuracy and good decisions. What you shouldn't simulate (and this is the mistake that FIFA has been doing for the past 10 years or so) is a Nostradamus-like behaviour that you can clearly spot on FIFA's CPU players. In FIFA, it's unrealistically hard to get past a defender without using a skill trick and that's mostly because of the way the AI reaction times are programmed. It's also unrealistically hard to get the ball back, even more so when you play at the highest difficulties.
The game has this very artificial, ugly way of raising the difficulty bar, which ended up ruining the whole series to me. I didn't want to pay for a game that would be essentially be an online-only experience, especially when they advertise (potentially) interesting stuff like the Career Mode. To put it simply: offline FIFA sucks, and it has been like that for a while, so it's only natural that these bad AI traits become more obvious for more players with time. To make matters worse, this is obviously not limited to offline play: in fact, you'll see some of these problems arise with CPU-controlled teammates. It's just less pronounced, because when you play against a human opponent, two human players are controlling two of the closest players to the ball, so the CPU-controlled player issues become somewhat mitigated.
tl;dr: FIFA's AI issues are a old story, and part of the problem is the fact that they weren't addressed several years ago. It has an obvious impact on offline game modes but it can also be seen on PvP modes, just like the case of this article.