
Jarren: Recently, there’s been a rather heated debate as to whether or not loot boxes need to go. A debate that even the governments of multiple nations have taken part in.
Just to make it clear, I personally don’t like loot boxes myself. And this article does, in no way shape or form, condone the use of loot boxes. I’d much more rather see loot boxes be gone for good than just regulated.
But that’s just my humble opinion.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
dont let them be bought with real money just from the game
if you use cash you can pick what to get
Sell the stuff inside individually. Top rate prizes will be more expensive but if you have a certain item you are going for and want to waste money, it would be an easier way.
Remove them? Or at least limit them to cosmetic items.
By not having them. BOOM, problem solved
By getting rid of them