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80°

How Can We Make Loot Boxes More Fair?

Jarren: Recently, there’s been a rather heated debate as to whether or not loot boxes need to go. A debate that even the governments of multiple nations have taken part in.

Just to make it clear, I personally don’t like loot boxes myself. And this article does, in no way shape or form, condone the use of loot boxes. I’d much more rather see loot boxes be gone for good than just regulated.

But that’s just my humble opinion.

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sirusgaming.info
bobsmith3092d ago

dont let them be bought with real money just from the game
if you use cash you can pick what to get

opinionated3092d ago

Sell the stuff inside individually. Top rate prizes will be more expensive but if you have a certain item you are going for and want to waste money, it would be an easier way.

bobsmith3092d ago (Edited 3092d ago )

ya like black ops 3 came out with new weps just put it for $2 or $3 instead of a chance to get it from loot box

CyberSentinel3092d ago

Wouldn’t whiners cry “pay to win” then?

opinionated3092d ago

@cyber

It’s pretty clear at this point that a certain segment of the gaming community is always going to be crying about something. If it’s not this then it will be something else, it’s just what they do. I’m starting to doubt they even play games at all. It’s best to ignore them but I was just answering the question.

bluefox7553092d ago (Edited 3092d ago )

Remove them? Or at least limit them to cosmetic items.

ASBO-53092d ago

By not having them. BOOM, problem solved

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb30d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.