
Need for Speed Payback, the week-old racer that had a poor reception on release due in large part to its progression system pushing players towards microtransactions, is getting some updates that look to lessen the grind the game is criticized for.

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

Ashes of Creation director Steven Sharif has hit out at alleged "coordinated attacks" against him and his studio, Intrepid Studios, insisting recent claims about the company's finances were "completely false and already faltering under judicial review," and calling the drama "one of the craziest stories gaming has ever seen."

Does launching into Microsoft's subscription service create a positive snowball effect?
like SWBF2, not buying
I was so excited for this game. Now not anymore. Terrible story and gameplay mechanics to push players to buy lootboxes. No amount of change will ever male this game good.
Need for Speed needs an entirely different publisher if it's ever going to succeed.
Which means it will died like Medal of Honor did.
"progression system"
who ever was in charge of underground 1 and 2 needs to come bk asap!