
Third party support for Switch is looking good so far. But several things could still happen to limit their sales success. Let's look at some.
The Indie Live Expo Spring 2026 Showcase happened, and the Indie Spotlight segment of the event included plenty of reveals and world premieres.

FuRyu revealed during the Indie Live Expo showcase on Sunday that it is developing the CRYMELIGHT game as the latest installment in its CRY series of "dark bishōjo action" game series.

Nintendo Switch 2 and Switch owners can save big on a Bandai Namco sale with Dragon Ball Sparking Zero, Ni no Kuni, and more at new low prices.
It’s still lacking in various ways though
My only real concern is whether or not third parties can continue to one-up themselves on Switch, and catch up to Nintendo in terms of the kinds of games being released, on Switch specifically. [I'm not alluding to the quality of their games elsewhere. Given their success elsewhere so far, I don't think I need to.]
Doom and Skyrim are amazing thus far, and I'm sure they'll do their best on Wolfenstein II: TNC, but I'd like to see what third parties will do once they start making games like a new Tales Of title, which will be more easily built to be handled by the Switch's innards, because if games like that can get Nintendo fans as excited as they are for stuff like Xenoblade 2, then it'll be smooth financial sailing for third parties.
If third parties can start bringing over multiplats, or making exclusives built around the Switch's hardware instead [I'd say that should be the easier task, compared to squeezing a PC-built game onto Switch], that can match stuff like Xenoblade 2, Zelda, and Odyssey using the Switch's specs, then I think they'll be in a good position going forward.
Ubisoft came pretty damned close with Kingdom Battle, so it makes me excited to think of what others could do if they put their heads into a collaborative game too.
Actually, come to think of it, collaborative works would probably be the best entry point for third parties on Switch.
It gives the Switch an exclusive, gets the third parties to be known better, and profits for both increase overall so long as the game is done well and is well received.
If you told me three or so years ago, for instance, that Ubisoft would be making a new collaborative multi-million seller for a Nintendo console, I'd have laughed at you.
If Ubi can turn things around like that, and get Nintendo fans excited to see more works from them, then I don't see why others can't do the same, and make plenty of money doing it.
This article is written with impatient nonsense. Most developers, even Ubisoft's team that made Rabbids, barely knew anything about the Switch this time last year, and yet we've *already* got the beautiful Doom *and* the huge open world Skyrim on this portable device.
Give it some time.