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Concerns With Third-Party Switch Support

Third party support for Switch is looking good so far. But several things could still happen to limit their sales success. Let's look at some.

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cultureofgaming.com
FallenAngel19843030d ago

It’s still lacking in various ways though

3030d ago Replies(1)
3030d ago
wonderfulmonkeyman3028d ago (Edited 3028d ago )

My only real concern is whether or not third parties can continue to one-up themselves on Switch, and catch up to Nintendo in terms of the kinds of games being released, on Switch specifically. [I'm not alluding to the quality of their games elsewhere. Given their success elsewhere so far, I don't think I need to.]

Doom and Skyrim are amazing thus far, and I'm sure they'll do their best on Wolfenstein II: TNC, but I'd like to see what third parties will do once they start making games like a new Tales Of title, which will be more easily built to be handled by the Switch's innards, because if games like that can get Nintendo fans as excited as they are for stuff like Xenoblade 2, then it'll be smooth financial sailing for third parties.

If third parties can start bringing over multiplats, or making exclusives built around the Switch's hardware instead [I'd say that should be the easier task, compared to squeezing a PC-built game onto Switch], that can match stuff like Xenoblade 2, Zelda, and Odyssey using the Switch's specs, then I think they'll be in a good position going forward.

Ubisoft came pretty damned close with Kingdom Battle, so it makes me excited to think of what others could do if they put their heads into a collaborative game too.

Actually, come to think of it, collaborative works would probably be the best entry point for third parties on Switch.
It gives the Switch an exclusive, gets the third parties to be known better, and profits for both increase overall so long as the game is done well and is well received.

If you told me three or so years ago, for instance, that Ubisoft would be making a new collaborative multi-million seller for a Nintendo console, I'd have laughed at you.
If Ubi can turn things around like that, and get Nintendo fans excited to see more works from them, then I don't see why others can't do the same, and make plenty of money doing it.

AZRoboto3028d ago

This article is written with impatient nonsense. Most developers, even Ubisoft's team that made Rabbids, barely knew anything about the Switch this time last year, and yet we've *already* got the beautiful Doom *and* the huge open world Skyrim on this portable device.

Give it some time.

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30°

Pokemon FR & LG Mystery Gift Event Tickets Are Available In Switch Version; Here's How To Get Them

The Nintendo Switch version of Pokemon FireRed and LeafGreen gives access to the mystery gift event tickets. Here's how you can get them.

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twistedvoxel.com
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7.4

Paranormasight: The Mermaid's Curse Review | NoobFeed

Asura from NoobFeed writes: It is clear that Square Enix is capable of telling personal stories in games that are not massive role-playing games (RPGs), as demonstrated by Paranormasight: The Mermaid's Curse, which is a part of the wider library that the business has. The fact that size does not necessarily mean effect is brought to your attention by this. When viewed through the lens of retrospect, The Mermaid's Curse is successful because it takes into account the knowledge and emotional range of its audience.

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noobfeed.com
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Indie World Showcase 3.3.2026

Nintendo: "Join us on March 3 at 6am PT for a new Indie World Showcase! Tune in for roughly 15 minutes of news and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch."