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CAPCOM Explains Why They Chose To Use MT Framework for Monster Hunter: World

CAPCOM's Monster Hunter: World Producer explained why the studio chose the old MT Framework as the engine for this new game.

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wccftech.com
naruga3115d ago

MT is good (imo was needing a bit more optimizing and evolvement but is far far better than the lame U4 engine that has plastic /fake feel look on everything

3113d ago
PhoenixUp3115d ago

That engine has helped produce superb looking titles

Good-Smurf3113d ago (Edited 3113d ago )

The best game engine they ever built and for all of their experience on the engine making sure the game will come out faster and with optimized performance.
Not to mention this old engine is still a looker 10+ years after it was created.

UCForce3113d ago

I like that. I prefer game developers use their own engine to show and improve it even further.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai34d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com