
GameSpy writes: "The look and feel of the Castlevania series changed forever with the release of 1997's Symphony of the Night, and the man behind that game has been in charge of the franchise ever since. We recently had the chance to pick the brain of Producer Koji "IGA" Igarashi about Castlevania Judgment, the first Castlevania game for the Wii. Not only is it the first Wii game, it's also the first fighting game in the franchise's history, so there are plenty of questions surrounding it. Enjoy!
GameSpy: People have been wondering how characters from different Castlevania time periods can appear in the same game. Is this explained in the story mode?
IGA: Yes, the story of why all these characters from different time periods come together is explained, but the story is not the main focus for Judgment. The main focus of this game is a celebration of the franchise's 22-year history, so I wanted to bring these characters together like a festival."
The motion-controlled maverick of a console that had everyone from age 9 to 99 swing a TV remote to bowl and painstakingly recreating themselves as Miis, had its share of hits, but even so, some titles didn’t quite get their due.

Alex S. from Link-Cable writes: "It’s been a Castlevania-packed week here at Link-Cable as we’ve spent nearly every day covering the series and reminiscing about our favorite moments from the revered franchise. But now it’s time to turn away from the light and take a deep dive into the darkness that is the worst games from the series. Yes, while the vast majority of games that bear the Castlevania games are genuinely good there’s enough monsters lurking in the shadows to fill us with dread of ever stepping back into Dracula’s castle. So grab your whips and your wall-meat, things are about to get"
It's unfortunate how LOS2 turn out, great gameplay mechanics let down by mostly bad level design and dull story.
LoS1 is among the best games i played, it reminded to rush into judging a game without trying it.
LoS2 had good combat.
It's how the end of the game was lackluster and felt unfinished.
Knew that Number 1 was going to be Castlevania Judgement. So many people judge the game without even playing it. It was a fine game with some flaws like most games, no where near the worst.
Simon's Quest is one of my favorite games of all time and ahead of its time. It felt like an action rpg, the day/night cycle was awesome and different, and when I figured out how to take the tornado to the other side I was excited. I beat the game in the early 90's and still have great memories playing it.
I know this would never happen but I would love to see a From Soft remake of Simon's Quest with Miyazaki developing it. It would hold up well as a souls-like experience.

Alex S. from Link-Cable writes: "With the right amount of creativity any game series can be successfully spun-off to deliver something fresh and exciting, as the 10 games we honored a few months back as the best spin-offs ever showed off. Well today we’re looking at the other side of the coin at the spin-offs t hat may have intrigued us once but when they released we just wanted to go back to the way things should be and forget that the idea of expanding upon established game worlds ever crossed our minds. So today we are calling these terrible games out, hoping that they can serve as cautionary tales to the pitfalls of trying to spin-off a beloved franchise."
DOA Venus Vacation is probably the best... But also the most restrictive in terms of modding.
Didn't think Extreme Beach Volleyball was that bad. If anything, the PsP was probably the worst (imo anyway).
Also, some other spinoffs I would also add on the list are Akiba's Beat, Slashy Souls, Banjo Kazooie N&B (not terrible but I'm pretty sure everyone wanted a third game, not some racing spinoff), LBP karting (not as good as Modnation Racers), MGSurvive, Resident Evil Survivor, Pacman 2 Adventures, Pokemon Channel, Hotel Mario, Street Fighter The Movie game, Twisted Metal Small Brawl and Guilty Gear Overture.