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PSVR, one year later

"After outselling the Vive and Oculus, where does Sony's VR headset stand? PlayStation VR hit the market with a bang in October 2016. It debuted at $400, without the PlayStation Camera or motion controllers. By February, Sony had sold 915,000 headsets -- far surpassing the combined number of HTC Vive and Oculus Rift units estimated to be out in the wild. Sony Interactive Entertainment head Andrew House went on a press tour to brag about the numbers, telling The New York Times PSVR sales were on track to outpace the company's internal goal of 1 million in the first six months. That would have been mid-April."By Jessica Conditt

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engadget.com
Neonridr3119d ago

more sales /= better. I have a Rift as well as a PSVR and I must say, while the headset is actually quite nice, the tracking is quite awful in comparison and thus really dulls the overall experience. Plus not to mention the whole HDR passthrough snafu on the processing box for us PS4 Pro users. That being said, I love VR and I am not giving up on Sony. They need to pump out a few more killer apps to get more people on board. Sadly the PC side has a lot more games available and thus more variety to try out.

freshslicepizza3119d ago

Facebook owns Oculus, they are not going to allow it to fade away. They just announced a $200 headset.

While it is nice to have Sony bring VR to the mainstream last year, it feels as though they still won't commit to much investment. We will see just how aggressive they take VR with the PS5 or will it continue to be a secondary side platform they just dabble in.

thorstein3117d ago (Edited 3117d ago )

"The whole HDR snafu" "Tracking is quite awful"

Sucks when you don't have one. Tracking is 1:1 and HDR passthrough is easily achieved with a HDR switch, most run from 24 to 48 bucks for good ones.

"Pump out a few more killer apps"
Not having one really has hurt your butt. The PSVR has tons. Sucks to be you. Oh look, and Moldy has hopped on board with you. You buys lead sad lives.

EDIT: Do you really believe the lies you spout? Or is this just your thing? Spread falsehoods because you don't own a system.

Neonridr3116d ago

sucks when I don't have what? Check my PSN profile buddy. Neonridr

I own Farpoint, RE7, Batman, Until Dawn, RIGS and a couple of others.

Are you serious?

Tracking is not 1:1, don't give me that bullshit. Try a Rift or Vive, and then come talk to me.

HDR passthrough is not easily achieved, are you forgiving Sony that I have to buy extra hardware and cables to fix a mistake they made because they didn't think?

thorstein3116d ago

Tracking is 1:1. Just because YOU say it isn't doesn't make it true.

Why do I care if you have to pay for a switch? Doesn't bother me. I don't have to forgive SONY for anything. I already own one since I have many HDMI inputs. Who wouldn't use a switch? Easy.

You seem to have enough disposable money: You have a Rift or Vive, a PSVR a 4k TV, a PS4, an Xbox One, a Nintendo Switch...

a $24 HDR switch is hardly a cost.

Venoxn4g3117d ago

Dont know what you are talking about..the tracking of PSVR is good and it has more good games than Oculus or HTC Vive..sure, graphics not as good as PC ..but good enough to enjoy..plus its much more comfortable than other two

Either you dont have PSVR or didnt test enough of good PSVR games or just using presumptions too much

Neonridr3116d ago

more good games? You realize that the PSVR has like 3 or 4 exclusives over the Rift or Vive right? RE7 (until it's patched), Farpoint (awesome exclusive), Until Dawn and RIGS.

Rift has so many exclusive games right now.. believe me, I played my PSVR plenty. Rift is definitely more comfortable. The problem with the PSVR is the strap on the back is so awkward. It's like wearing a hard hat. I will take my Rift any day over my PSVR, but that's my personal preference.

ApocalypseShadow3118d ago

PSVR one year in... Let's see.

Although some want to compare PSVR to the *always higher potential* of PC, PS4 is not a PC. And PSVR was made to be a cost effective way to get into VR on consoles without being insanely expensive.

Could Sony have created a $800-$1000 VR headset for PS4/Pro? Sure they could have. The end result though would have been low sales when the console sells for $250+. On PC, cost is usually not a factor for enthusiasts who buy the latest graphics cards, processors, cooling solutions etc. There hasn't been any console that was better at graphics or hardware than PC. So why expect a console peripheral to match or outclass a PC peripheral? Doesn't make sense. But at least PSVR holds its own on 4+ year old console hardware. And contrary to some opinions, the tracking isn't "awful" or it wouldn't be selling and have poor reviews.

So let's break it down and simplify this.

Does PSVR work and create immersive VR experiences? YES
Does PSVR currently have games and newly announced games all the time? YES
Does it have exclusives that give reason for consumers to buy it? YES
Does PSVR sell and does Sony profit from each PSVR sale because they didn't want to sell at a loss? YES and YES.

Then PSVR is doing fine for its first year on sale. Is it perfect? No. Is tracking perfect? No But is PC VR perfect? No. And those that say PSVR should have major 3rd parties putting out games forget that major 3rd parties aren't putting their best teams on PC headsets either.

Those that say Sony isn't supporting it don't know what Sony is making for it. Just like no one knew Spiderman or HZD was being made for PS4. Just like no one had a clue why the DS4 had a tracking light which ended up being for PSVR. Sony has been good this gen of keeping what they're doing closer to their chest this time. No one knows what London studios, or North West studios are making. Just like no one has a clue what MM is doing with Dreams after a successful series of LBP.

PSVR has a long road ahead. And it may be bumpy like any new product that needs a lower price. If after doom, or Skyrim or ace combat 7 or golem or sairento or all the games coming for PSVR doesn't make a dent, it was still **worth every penny.** After 30+ years of gaming, we needed something like motion or hybrid consoles or VR to shake things up. Glad Sony takes risks instead of hyping AR or VR and releasing nothing. PSVR is HERE. And it WORKS.

freshslicepizza3118d ago (Edited 3118d ago )

@Apocalypse Shadow
"Although some want to compare PSVR to the *always higher potential* of PC, PS4 is not a PC. And PSVR was made to be a cost effective way to get into VR on consoles without being insanely expensive."

The PS4 Pro was designed to curb gamers from going to the PC, that's what Sony said.

"Does PSVR work and create immersive VR experiences? YES"

The Wii did motion controls too, what's your point?

"Is tracking perfect? No But is PC VR perfect?"

Actually it is pretty close to damn near perfect with three cameras on Oculus and pretty damn close to perfect with 2 cameras on Vive. PSVR uses the oldest form of tracking and only comes with one camera support.

"Those that say Sony isn't supporting it don't know what Sony is making for it. Just like no one knew Spiderman or HZD was being made for PS4."

Spiderman is far more likely scenario since it is for ALL PS4 owners. Do you not get it yet, PSVR is only aimed at less than 2% of its users so far, why would they release a game as big as Spiderman solely for PSVR? The bet Sony can do is offer a very limited functioning VR option on GT Sport. That is a far cry difference in support from Sony.

ApocalypseShadow3118d ago (Edited 3118d ago )

Is PS4 Pro a "PC?" No. Then, you are wrong. No matter why they may have said they built it for, it's still not an open ended PC you can upgrade with new parts. It's a console.

Actually, PC VR is not perfect. Is the resolution perfect on oculus or Vive? Is setting it up perfect? Are AAA full games released on them right now? What are the sales numbers? Are they inexpensive to buy for the average consumer? See, they are not perfect either. And arcade experiences like The Void are better than what you would do with PC VR. But I don't need to point that out. Just like pointing out PSVR against PC is not necessary. Not going to even worry about the ridiculous Wii comment.

PSVR just came out and is almost twice as expensive as PS4. Obviously, it will sell less than the total amount of PS4 owners. Duh.

How about this...

Do you own a PSVR? Do you own a PS4? Do you own a PS4 Pro? Then your concern is noted but not needed. But let's talk about concern. Sony knows how to make and sell hardware and has done it for over 20 years. I don't need to throw numbers out. You should know them. They have experience.

You bought an oculus. Which is a great headset. But Facebook lacks experience when it comes to hardware. They have no history. No first party developers at Sony's level. They are being outsold by the "inferior" headset. They are also being sued for possible stolen technology from Zenimax.

Shouldn't you be more concerned about your own backyard than worrying about Sony's and gamers who enjoy PSVR on console? And if you want to mention to me about Xbox, you don't even own that either. But Microsoft's policies like paying for online, all that launch policy nonsense and GaaS can effect me in the console world. So it makes sense for my concern. Why are you concerned there and heavily defend Microsoft while always downplaying Sony? That doesn't make sense to the majority here on N4G as well.

Neonridr3118d ago

@Apocalypse - don't even brag to me about setting up the PSVR. The Rift has 4 cables that need to be plugged in. That's it. PSVR looks like some god awful frankenstein experiment. If you have a base model PS4 it looks even worse since Sony were stupid enough to not make a USB port on the back of the unit. So you have cables coming out of the back and front of the PS4 plugging into the same box, oh that looks elegant and convenient /s

Resolution is better on Vive or Rift but it's perceived better on the PSVR due to the lower SDE that the PSVR offers from the different lens/screen setup. Actually that's probably my favorite thing about my PSVR.

Lol The Void is PC VR, just a little more tailored to a specific experience.

I own both a Rift and a Pro/PSVR, so I would like to believe that I have a solid understanding of both. Do you own a Rift or Vive Apocalpyse? How can you be so judgemental of the other product if you yourself don't own both? Facebook owns Oculus but they didn't develop anything. They didn't make the hardware, Oculus did over the past several years. They were the first company to really bring VR to light in the past 5 years. Oculus is partnering with big studios to bring high quality content to the Rift. They don't need to develop themselves, they are creating parternships with established studios (Respawn, Ready at Dawn, 4A Games, Tripwire, Imsoniac Games) who are delivering high quality software.

ApocalypseShadow3117d ago (Edited 3117d ago )

Neon. The point with moldy is that you need the right type of PC to run it. You need to set up the sensors around the room, you may need to download patches, most AAA teams aren't on board PC VR just like console VR, it's still expensive to buy for most people while needing a compatible PC to run it, etc. Don't fool yourself in thinking PC VR is perfect.

The Void uses PC yes. But the way it is set up, you can't do that in your home. It's built for certain experiences with a real overlay over real objects. Do you get that at home? No.

I know you own both. But you constantly engage in bringing your rift in a PSVR article. Are console games inferior to the best PC game versions? Yes. Is console VR inferior to PC VR? Yes.

Why bring it into every article comparing the two when owners of PSVR are playing only one headset and not at room scale? PSVR owners know already. Before releasing it, Sony went on tour with it and told everyone its limitations. Are you going to continue to tell us it's limitations based on your experience with PC? Take PSVR for what it is. It's console VR. And it works. Saying it's awful is only **your** opinion. It isn't a fact.

freshslicepizza3118d ago

Apocalypse Shadow
"Are they inexpensive to buy for the average consumer?"

Neither is PSVR then. Sure when it first came out but prices have been dropping rapidly and there is going to be a $200 unit soon that doesn't even need a PC.

"Not going to even worry about the ridiculous Wii comment."

Why not? The Wii did motion controls and it wasn't the best, so why did that argument go over your head?

"PSVR just came out and is almost twice as expensive as PS4. Obviously, it will sell less than the total amount of PS4 owners. Duh."

It's a peripheral, it will never sell as well. DUH! That's the problem with all peripherals. So the empty promise that one day Sony will budget a PSVR game like they are with Spiderman ain't going to happen.

"Do you own a PSVR? Do you own a PS4? Do you own a PS4 Pro? Then your concern is noted but not needed."

That's like saying do you own an XBox One, if not then why your concern all the time in topics about that? See, we can play that game if you want to. The fact is PSVR does relate to all VR because the more they get involved overall the likelihood that we will get a game with a Spiderman budget. Problem Sony has is they are in a bubble and think the hardware has to be a barrier so they get exclusive deals with third party to help them.

"But let's talk about concern. Sony knows how to make and sell hardware and has done it for over 20 years. I don't need to throw numbers out. You should know them. They have experience."

And? So where is Vita today? Look, there are great people who work on all the devices so let's not start the cheerleading like you do in the console space.

"You bought an oculus. Which is a great headset. But Facebook lacks experience when it comes to hardware. They have no history. No first party developers at Sony's level. They are being outsold by the "inferior" headset. They are also being sued for possible stolen technology from Zenimax."

You go on and on about things that are not of any importance like being sued. Facebook has deep pockets, it's why they have invested more money than anyone else. The PC market also has lots more VR titles. You lack experience in the PC gaming space and your only concern is how much better Playstation is than Xbox.

"Shouldn't you be more concerned about your own backyard than worrying about Sony's and gamers who enjoy PSVR on console? And if you want to mention to me about Xbox, you don't even own that either. But Microsoft's policies like paying for online, all that launch policy nonsense and GaaS can effect me in the console world. So it makes sense for my concern. Why are you concerned there and heavily defend Microsoft while always downplaying Sony? That doesn't make sense to the majority here on N4G as well."

Well when you have a company using its leverage in the console space to gobble up third party deals that's a concern just like your concern Forza has loot boxes I guess.We have also seen a huge influence on PC games that are from the mainstream of consoles. So just like how you will blame Microsoft for your online fees I will blame consoles for why we get bad ports on the PC.

freshslicepizza3118d ago

@Neonridr
"@Apocalypse - don't even brag to me about setting up the PSVR. The Rift has 4 cables that need to be plugged in. That's it. PSVR looks like some god awful frankenstein experiment. If you have a base model PS4 it looks even worse since Sony were stupid enough to not make a USB port on the back of the unit. So you have cables coming out of the back and front of the PS4 plugging into the same box, oh that looks elegant and convenient /s

Resolution is better on Vive or Rift but it's perceived better on the PSVR due to the lower SDE that the PSVR offers from the different lens/screen setup. Actually that's probably my favorite thing about my PSVR.

Lol The Void is PC VR, just a little more tailored to a specific experience.

I own both a Rift and a Pro/PSVR, so I would like to believe that I have a solid understanding of both. Do you own a Rift or Vive Apocalpyse? How can you be so judgemental of the other product if you yourself don't own both? Facebook owns Oculus but they didn't develop anything. They didn't make the hardware, Oculus did over the past several years. They were the first company to really bring VR to light in the past 5 years. Oculus is partnering with big studios to bring high quality content to the Rift. They don't need to develop themselves, they are creating parternships with established studios (Respawn, Ready at Dawn, 4A Games, Tripwire, Imsoniac Games) who are delivering high quality software."

Very nicely put, now don't expect a real answer is all I can say. The guy thinks I want PSVR to fail, far from it.

andibandit3117d ago (Edited 3117d ago )

Does PSVR work....
Does PSVR currently have games....

Are you sure you arent setting the bar a little too high?

freshslicepizza3117d ago (Edited 3117d ago )

Well just like when the Playstation system first started it too never got big titles and had to start somewhere.

thorstein3117d ago

Why are you even wasting time with Moldy. He doesn't own one and he just fabricates claims as if he knows what he is talking about. He has no clue and is the primary argument for the return of the bubbles system.

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3117d ago
The 10th Rider3117d ago (Edited 3117d ago )

I think VR still just isn't there yet. Sure it can offer a different experience, but it's simply not an attractive prospect for most consumers to own.

Look at the data they brought up in the article. VR as a whole is seeing sluggish sales now. PSVR saw strong sales right off the bat and seemed posed to smash Sony's expectations, then it didn't even meet their six-month goal. Overall sales are falling laughably short of analyst predictions. It took PSVR 8 months to sell 1/8th of what Kinect sold in its first 60 days . . . and look at how Kinect ended up.

VR will remain an option for those that want it, but it needs another 3-10 years to grow. It needs to be inexpensive, wireless, the tracking needs to be improved, and we need consoles that can run the games at the needed resolution and frame rates without such a noticeable dip in graphical fidelity. When you can buy a headset for $200 that connects wirelessly and requires no other cables then it might start to catch on.

I get there's people that will disagree because they like VR, enjoy it, use it regularly, etc . . . I'm not saying current VR is bad, by any means, or that it's a poor device . . . I'm simply saying the technology isn't at a point where VR is attractive to the average consumer, and as long as that is the case then it's not going to see mainstream success for at least a few years. Sales are quite clearly reflecting that.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9211d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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60°

Steam Controller (2026) review

Second time's the charm.

cl198312d ago (Edited 12d ago )

Seams like a nice controller

Reaper22_12d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

30°
9.0

Forefront VR Review - Battlefield Comes to VR — and it Actually Works | Terminal Gamer

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

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terminalgamer.com