
Xbox boss Shannon Loftis, who heads up Xbox Publishing for first-party games, believes single-player-only games aren't dead but they do have questions to face around their economic viability. Speaking to GameSpot today, Loftis said the demand by gamers for higher quality experiences comes with a price tag. While storytelling is still of paramount importance, the economics of single-player-only titles is "complicated" in today's industry due to the dramatic and constant evolution of the game market.

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.
Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

Larry writes: "As many of you have been with me during my career in gaming, I'd like to share personal news. Like many in the gaming space recently, I've been laid off from @Unity"
That’s some major layoffs best of luck to him and the rest that got laid off. It always hurt specially more before or during holidays.
Met Larry a couple times. Sucks to hear he got laid off. Real standup guy who just loves gaming and the industry.
Dude finally got laid at 58 years old. Bit of a weird flex but im still happy for the guy!🥂

"We see DRM as something which can make the life of a legal customer more difficult," says Michał Kiciński, "so there is no reason to keep it alive."
Nothing complicated about consistency delivering single player games Microsoft. Your competitors Sony and Nintendo do it all the time.
Some games can have lootboxes,other games can be SP fantastic experiences.
Instead of getting that lootbox list,I got The Evil Within 2 on Xbox. Fantastic game and worth the money.
“ The economics of single-player-only titles is "complicated" in today's industry due to the dramatic and constant evolution of the game market.“
Except Sony and Nintendo both has been funding SP games since they entered the gaming business, while still catering to the modern times ( online, motion controls, ... etc). Trying to blame this on budget then using a successful SP game made by a very small studio like Moon Studios to make a point shows her cluelessness. Enough with the pathetic excuses for the abysmal SP exclusives support MS.
In other words, it's complicated for Microsoft to maintain a AAA franchise that doesn't entice, if not flat out require consumers, to subscribe to Xbox Live.