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Panic Button Dev: "I’m Bummed” Some Gamers Focus On Resolution/FPS

Doom Switch runs at 30 FPS, and the Development Director over at the game's porting team feels bummed some players are focusing on that. Is he right?

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heypoorplayer.com
Moonman3116d ago

Its all about how the game feels at certain fps. I want to try Doom on Switch. Resolution is a beast that won't go away because money is being spent. We gamers spend a good chunk of change on gaming and the industry is booming because of it. Everyone kind of has a right to their opinions on this topic. I personally will put a game down if it isn't fun. Whether its 4K or 480i CRT. Lol

3115d ago
morganfell3115d ago

The guy is being a hypocrite:

http://wccftech.com/doom-de...

"We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second. Our goal is to be the best-looking game at 1080p at 60fps."

Theknightofnights3115d ago (Edited 3115d ago )

How is he being a hypocrite when he isn't the one who said what you quoted?

Billy Khan is the one who said that quote, but this article is about Adam Creighton. Heck, they aren't even the same company, one is idSoftware and the other is Panic Button.

The 10th Rider3115d ago

Yeah, it's weird he centered on FPS and resolution.

IMO it's FPS and resolution that are important and it's *other* visuals that are less important. I'd take a 60fps 1080p game over a 900p 30fps game that has better graphics any day. Sadly a lot of developers focus on the graphics over frame-rate and resolution because that's what looks better in a still or while watching a 30fps or compressed video.

Goldby3114d ago

But would you take a 60 fps game at 900p over a 1080p game running at 30fps?

Neonridr3114d ago

@Goldby - probably. 60fps is definitely more noticeable than the extra 180p.

Shiken3114d ago

FPS are fine as long a it is a solid 30. 60 is always best though.

Resolution is overrated however. I woukd take a game at 900p with better graphical effects over a game set at 1080p with less. By your logic, Call of Duty at 1080p 60 looks better and is preferable to Uncharted 4 at 30.

Resolution will always be the weakest link, the general public are just too simple minded to realize that fact.

The 10th Rider3114d ago (Edited 3114d ago )

@Goldby,

Yeah, I definitely would. 720p 60fps vs 1080p 30fps would be a tougher choice. But 900p isn't too bad.

@Shiken,

Meh. 720p is still pretty noticeable. 900p is pretty good. 1080p is ideal. 4K for a home console doesn't seem necessary to me at this point as that extra power could easily be used elsewhere. It does make a huge difference on PC where you're sitting a few feet from the screen though.

+ Show (1) more replyLast reply 3114d ago
masterfox3116d ago (Edited 3116d ago )

I hate when developers aren't honest and just trying to pleased a certain group just to sell their game.

wonderfulmonkeyman3116d ago

You're only saying he's dishonest because you're a tech maniac with an anti-Nintendo penchant.

He's not wrong to be bummed about it; putting down so many games because the graphics don't hit high-horse-rider standards is really shallow and stupid, and denies a lot of games the chance they deserve to be played and loved for what they are.

Doom might feel better in 60fps, granted, but it won't be a killing issue for it unless someone is just so obsessed over graphics and frames that they can't play on anything below PS4 in raw power.

Princess_Pilfer3115d ago

You don't get to tell people what is an is not a "killing issue" or otherwise a valid experience or why it is that way. I play games on systems *well* below the PS4 in raw power. That also run at 60 FPS because the developer knew the limitations of the hardware and didn't push graphics/resolution too high to maintain it.

Style *IS* substance. What a game looks like is a big part of the game. The Last of Us fundamentally does not work if it's not on a machine modern/powerful enough to handle those facial expressions, or is at a resolution too low to see them properly, or is visibly stutting all the time and pulling the player out of the story with a technical issue.

You can't (reasonably) just dismiss that as "tech maniacs" and "people obsessed with graphics." Higher resolution and higher framerates provide an objectively superior experience. You ever seen a flip book? That's what I see at 30fps. Like, litteraly, a frame by frame slideshow that's too stuttery to provide the illusion of motion. Maybe you don'\t see it, maybe you don't care, but I cannot focus on a game when it feels like I'm watching a flip book, and you don't get to tell me my experience is invalid.

3115d ago
freshslicepizza3115d ago (Edited 3115d ago )

Might feel better? C'mon, don't be like that. It is better, you know it and I know it. Even Nintendo knows it which is why they are one of the few still thinks that's impoirtant in games like Mario.

Nintendo's bread and butter will remain its own games and exclusives because multiplats are most often inferior compared to other platforms. So it then becomes a balance between if the portability is more important when choosing. You certainly are not going to be favoring Switch (multiplat) games other than for its portability.

gbsrnctaln3115d ago

Games like Doom are different though. 60fps is a BIG part of what gives the game its feel, and its feel is a BIG part of what makes it so good.

Liqu1d3115d ago

"Doom might feel better in 60fps"

Not might, it does. Everything plays better at a higher framerate.

+ Show (2) more repliesLast reply 3115d ago
porkChop3116d ago

For the most part I would agree. But when it comes to id's games, 60fps is really important. One of the biggest draws of any id game is how it feels to play, and 60fps is a big part of that. I get why they cut it to 30fps, but I wish there was at least a patch to add a 60fps option.

PhantomTommy3116d ago

If you watch any developer interviews about new DOOM, they always bring up just how important 60fps is to the experience. Carmack's Doom 4 was targeting 30fps on console, but Id were adamant that the reboot HAD to run at 60fps. That's why it's a shame to see the framerate halved on Switch, not because 30fps games are bad or unplayable, but because it's clearly not how the developers wanted people to experience the game.

3115d ago
gamerz3115d ago

It really paid off too. DOOM is so buttery smooth it actually makes just moving around a delight in itself.

GamingCentaur3115d ago

Switch can’t handle it. You should play it on PS4 or PC if you want the proper DOOM experience.

porkChop3115d ago

I have it on PC. But the Switch can handle it. They kept the visuals pretty close to PS4 though. I would rather worse visuals for 60fps.

TardcoreGamer3115d ago

Well it is the newest and also the worst version of Doom. Doom is a fast paced FPS by design. Sorry about the Switch not being able to realize its vision.

DrJones3115d ago

I was surprised the game could even run on the Switch, when I heard about it I assumed it had to be 30 fps to work

datriax3115d ago

It will be a crippled down version to accommodate the power of a wrist watch. Still screens and promo footage is not indicative of anything, especially these days.

This game is going to be trash, even by mobile standards.

Prince_TFK3115d ago

What mobile that have power comparable to the Switch (except Google Pixel C for obvious reason) ?

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai3d ago (Edited 3d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio3d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing3d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster923d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit3d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing3d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster922d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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simulationdaily.com