340°

Cliff Bleszinski On Saving LawBreakers

GameSpot: "We speak at length with Bleszinski about what his team is doing to keep the game alive."

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gamespot.com
FallenAngel19843106d ago

There is no saving it at this point

vladstad3105d ago

there may not be a way to save this game but he could use the assets from this game to make new single player game in the same universe and maybe mitigate his losses.

BinaryMind3105d ago

If it goes F2P it may have a fighting chance...

Liqu1d3105d ago (Edited 3105d ago )

Agreed. I don't think going the PS+ or F2P route will even save it.

Relientk773106d ago

You're gonna need all the luck in the world

3106d ago Replies(2)
Knushwood Butt3106d ago

'We published a portion of this interview last month, and now we're bringing you the full thing.'

Sticking the boot in.

Nu3106d ago (Edited 3106d ago )

A Gears of War rip-off needs to be made especially for the PlayStation demographic. They could reskin the old engine with modified paint. It'll be called War spheres. Aka Planet wars. Every entry would take place on different planets in different time periods

3106d ago
-Foxtrot3106d ago

It's not the same but cover based wise...Uncharted kind of filled the spot when the Xbox had Gears of War.

conanlifts3105d ago (Edited 3105d ago )

Or you just buy an xbox and play gears of war.

Liqu1d3105d ago

No thanks. If I wanted to play Gears then I would get an Xbox or PC.

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Blu3_Berry3106d ago

Honestly I say try making a single player game, probably would have less risks and it could be interesting to see a new 3rd-person game from the team.

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30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com
40°

How Capcom's Pragmata blends puzzle-solving with sci-fi combat

Capcom 's Cho Yonghee, Naoto Oyama and Edvin Edso, discuss the process of crafting a new Capcom franchise with an unusual hook.

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gamedeveloper.com
40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.