
GameSpot: "We speak at length with Bleszinski about what his team is doing to keep the game alive."

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.

Greg Kasavin and Amir Rao describe the experience of watching their hit game become foundational for other developers.
There is no saving it at this point
You're gonna need all the luck in the world
'We published a portion of this interview last month, and now we're bringing you the full thing.'
Sticking the boot in.
Honestly I say try making a single player game, probably would have less risks and it could be interesting to see a new 3rd-person game from the team.