
Mark Cerny was the mastermind behind the PlayStation 4 and helped design one of Sony’s latest games. Officially, though, he has no responsibilities.

Remedy recently shared more details on its upcoming sequel, Control Resonant.

IGN: "During this Crimson Desert media event, we spoke with Will Powers, director of marketing and PR for Pearl Abyss, to clear the air and discuss the game's current state. In addition to offering some frank thoughts on the nearly seven years since Crimson Desert's reveal, Powers also shared his larger hopes for what the game can accomplish as a standalone action adventure away from the shadow of Black Desert Online."

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far
"outside Sony’s chain of command, allowing him to follow his interests across projects and avoid bureaucratic roadblocks."
That's the dream.
This guy might have one of the best jobs out there.
Few probably know, and fewer understand, that the PlayStation 3 was considered "a step backwards."
Here's the magically exciting part:
With wizard Mark Cerny directly in charge of two back-to-back PlayStation hardware architectural processes, the PS5 is poised to be truly next gen.
Dudes a legend and glad Sony have him on board.