
It’s easy to believe that PlayStation VR will continue to have legs given how novel and cool it is and how a new model was just recently announced. Ultimately, however, the viability of a platform usually comes down to how well it performs at retail and how willing developers and consumers alike are to partake in it.
A classic genre takes on new life in VR, so here's a rundown of the best VR platformer games available in 2026.
Can’t be a good list without astro bot and moss and moss book 2 they are the cream of the crop.
If his choices are as good as those 3 games then I gotta try the rest of his list
VR is a medium perfect for adventuring through new lands, so here's some of the best VR Adventure Games available in 2026.
Are a bunch of games, some of which are nearly 10 years old not one being from 2026. Barely one from 2025.
I do like the irony of the closing paragraph though, "Why VR Adventure Games are Thriving". Really buddy?

Skyworld: Kingdom Brawl, one of the best RTS card battlers in VR is shutting down this July, developer Vertigo Games has confirmed.
I think it’s slowly gonna die if developers aren’t developing good games for it
VR is the biggest change in the gaming industry in years, and PS is the linchpin for making it a success, so, yes, it matters. They haven't shown signs of giving up yet, which is great. But I agree they have to drop price and promote otherwise VR will go back into hibernation for another 5-10 years...
**Sony would have fans believe that PlayStation VR still has a very bright future ahead of itself**
Article writers would have gamers believe that PlayStation VR is not selling fast enough and is a failure when it cost more than the console itself. So, obviously "colonel obvious," it's going to sell slow until the price comes down. Just because there are 60+ million PS4 owners, doesn't mean they will all want VR at $399-$499. That's like saying Horizon Zero Dawn is failing because it hasn't sold 60+million at $60.
Sony sells each headset unit at a profit. They make money on accessories and third party/indie game royalties on the platform. It's worth it to them to build on profit they are already making. And Sony doesn't force it's developers to make things they don't want to concentrate on right away because they are making regular flat screen games.
That's why they have London Studios and the new North West Studio that are working on games while making deals to pull some of the best PC VR games to the platform like Super Hot and Raw Data. Why companies like Namco are bringing Ace combat 7 with VR. Why Skyrim and Doom are coming to the platform. We don't know what's coming like we didn't even know HZD was being made for PS4.
Any game can be made to be controller compatible. That's not the point of VR. VR makes the game immersive like RE7. Playing RE7 on flat screen is not even close to the immersion of VR. How do you know Moss and Star Child aren't enhanced in VR? They are not on the market yet.
Using Vita as an example of Sony dropping things when it's still selling and getting games is weak. Vita ran into a market controlled by Nintendo. And cellphones that play cheap or free games on the go that look just as good as any portable console released on the market. But neglect Sony keeping Move alive from last gen that works with VR pretty well this gen. And updating the headset and the move controllers.
That's not a sign off dropping. That's a sign off digging in. Every company says VR is a slow burn that will take time. Article writers posing as journalists think VR needs to be mainstream overnight like a free viral video of Sy's Oppa Gangnam Style
For PSVR to matter it will need to join the rest of the VR platforms instead of segregate itself in an effort to dominate it. With the new design, Sony should have made the headset compatible with PC as well. This way gamers would be able to use it with PS4 and/or PC.
Another issue PSVR is facing is the outdated Move controllers and the light tracking being used for PSVR in general. The tracking issues are less obvious if you haven't used Rift or Vive. Once you do, it's inexcusable.
The biggest problem I see with all VR platforms is the lack of compelling experiences. Indies have embraced the platform with smaller experiences, but larger development teams capable of delivering a more robust experience are still absent. This needs to be addressed for any VR platform to remain relevant.
personally i think psvr will sunset over time. i don't think we are there yet. at least not on consoles.