
Marvel vs. Capcom: Infinite and Street Fighter V both don't seem to be meeting every expectation. Could now be a good time for Capcom to take a break from fighters, regroup, and come back stronger than ever in a few years with a fully-formed revival?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
I don't like the idea of Capcom purposely holding back content/characters and then releasing them in a piece meal fashion.
I know the complaint in the past was Capcom releasing different interations of the same game but at least there was enough changes, added content and new characters to justify it.
Capcom needs to take a break from this new direction and go back to what made them one of the best Japanese developers in the first place. And that's making great arcade type games.
Franchise fatigue.
Instead of bringing out a new fighting game with a new fighting system, we get the same fighting games in a new package. As much as I like fighting games, I stopped buying them because it was just prettier looks with only a few new moves. Or ridiculous content micro transactions like DOA has. With added processing power of this gen, you would think we would have this type of fighting by now
https://m.youtube.com/watch...
Then, when we're used to slower fighting, build up to this
https://m.youtube.com/watch...
All you need is punch, kick, dodge, parry, block, hold and jump. And there's enough ram for tons of animations like basketball videogames have which are thousands of animations.
Gamers are tired of seeing the same old same old from Capcom, Sega, Namco, etc. Truthfully, I would even take an *updated version* of Namco's fighting system that was in Urban Reign and put it in a one on one fighter. You could fight with or without weapons, tag team moves, do moves off of walls, etc. I would tone down the juggles though.
https://m.youtube.com/watch...
We need something new.
Maybe it's time this website took a break with the clickbait thumbnails.
"While the gameplay is mostly solid and the new features appreciated, does that matter much when we’re practically using the same cast members as in Marvel vs. Capcom 3?"
Reusing the same characters & their animations has been a part of this series since 1995 and nobody complained then. Even some of the overlapping characters from MvC3 reuse the same animations from Tatsunoku vs Capcom and are 3D renditions of their MvC2 moves.
The issue here is that unlike the past installments, there's not enough newcomers in MvC:I to offset the overwhelming amount of returning veterans. Not to mention that they dropped a lot of noticeably great longtime fan favorite characters this time around to make people even more critical of the certain characters that were chosen to be kept this time around.(Spencer!!!!!)
Another issue is that the new story mode highlights how underwhelming Marvel vs Capcom: Infinite's roster is in its entirety. The small roster selection ends up clashing horribly with the magnitude of the situation the story mode is trying to present, as it just feels like a small group of heroes are the only one left to take on the threats presented. The fact that most of the villains are NPCs and regulated to either background threats for special matches or bystanders only adds to this. Many have noted the irony of how this game got a story mode and yet Marvel vs Capcom 3, which had a much larger cast and potential to tell a epic story, only didn't have a story mode. Not to mention that the way the trailers were stylishly presented in MvC3 would've provided a better experience for a legitimate story mode than the on in MvC:I, and those weren't even voiced.
I don't think the problem is entirely Capcom. I think fighting games are just kind of dropping off. When the games went online it sort of took the casual fun out of it. Most people are average/bad at fighting games so when it gets really competitive it becomes less fun if your not good. I think part of it has to do with how fast the games have become, most people just can't react fast enough. When you look at something like Street Fighter Alpha (it's peak) the game was like half the speed and half as complex.
Why is there a stripper in the game?