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The Real Truth About Capcom

Marvel vs. Capcom: Infinite and Street Fighter V both don't seem to be meeting every expectation. Could now be a good time for Capcom to take a break from fighters, regroup, and come back stronger than ever in a few years with a fully-formed revival?

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gangsta_red3146d ago

I don't like the idea of Capcom purposely holding back content/characters and then releasing them in a piece meal fashion.

I know the complaint in the past was Capcom releasing different interations of the same game but at least there was enough changes, added content and new characters to justify it.

Capcom needs to take a break from this new direction and go back to what made them one of the best Japanese developers in the first place. And that's making great arcade type games.

ApocalypseShadow3146d ago (Edited 3146d ago )

Franchise fatigue.

Instead of bringing out a new fighting game with a new fighting system, we get the same fighting games in a new package. As much as I like fighting games, I stopped buying them because it was just prettier looks with only a few new moves. Or ridiculous content micro transactions like DOA has. With added processing power of this gen, you would think we would have this type of fighting by now
https://m.youtube.com/watch...
Then, when we're used to slower fighting, build up to this
https://m.youtube.com/watch...

All you need is punch, kick, dodge, parry, block, hold and jump. And there's enough ram for tons of animations like basketball videogames have which are thousands of animations.

Gamers are tired of seeing the same old same old from Capcom, Sega, Namco, etc. Truthfully, I would even take an *updated version* of Namco's fighting system that was in Urban Reign and put it in a one on one fighter. You could fight with or without weapons, tag team moves, do moves off of walls, etc. I would tone down the juggles though.
https://m.youtube.com/watch...

We need something new.

ApocalypseShadow3146d ago (Edited 3146d ago )

Another look from the old trailer
https://m.youtube.com/watch...
And dat Shung Ying Lee
https://m.youtube.com/watch...

ShottyatLaw3146d ago

I obviously wouldn't be opposed to something new, but it's not just fatigue here. SFV and MvC:I could have sold great if Capcom did things differently. They could have used those revenues to then take a risk on something new.

These tent pole franchises should build upon the prior iterations and deliver even more to the user. Instead, Capcom is shedding features, characters, and the most basic of production values. If this is how they treat their biggest franchises, there really isn't much hope for new titles to deliver for us.

skwidd3145d ago

@Apocalypse Shadow My man, you know your fighting and say so much truth. You know exactly what is needed. This is what I'm hoping to do trying to program a fighter. I'll leave it at that but you're soo on point!!

PhoenixUp3145d ago

How can you say Marvel vs Capcom has had franchise fatigue when it hasn't had a new installment since 2011? And before then it hadn't had a new installment since 2000.

+ Show (1) more replyLast reply 3145d ago
PhoenixUp3146d ago (Edited 3146d ago )

Maybe it's time this website took a break with the clickbait thumbnails.

"While the gameplay is mostly solid and the new features appreciated, does that matter much when we’re practically using the same cast members as in Marvel vs. Capcom 3?"

Reusing the same characters & their animations has been a part of this series since 1995 and nobody complained then. Even some of the overlapping characters from MvC3 reuse the same animations from Tatsunoku vs Capcom and are 3D renditions of their MvC2 moves.

The issue here is that unlike the past installments, there's not enough newcomers in MvC:I to offset the overwhelming amount of returning veterans. Not to mention that they dropped a lot of noticeably great longtime fan favorite characters this time around to make people even more critical of the certain characters that were chosen to be kept this time around.(Spencer!!!!!)

Another issue is that the new story mode highlights how underwhelming Marvel vs Capcom: Infinite's roster is in its entirety. The small roster selection ends up clashing horribly with the magnitude of the situation the story mode is trying to present, as it just feels like a small group of heroes are the only one left to take on the threats presented. The fact that most of the villains are NPCs and regulated to either background threats for special matches or bystanders only adds to this. Many have noted the irony of how this game got a story mode and yet Marvel vs Capcom 3, which had a much larger cast and potential to tell a epic story, only didn't have a story mode. Not to mention that the way the trailers were stylishly presented in MvC3 would've provided a better experience for a legitimate story mode than the on in MvC:I, and those weren't even voiced.

Lexreborn23145d ago

It's interesting because by the end of this year it will have 6 additional characters and if they use the single disc model like SFV then we wouldn't need to by newer disc. I bought SFV day one and got over half the cast with just fight money. Season 2 I only don't have akuma. Not a single extra penny spent, just playing and learning the meta is all I have been doing.

I'm really hoping MVCI follows suit, I don't want to shell another 40 for a game that could have been an optional patch. I was upset when Xrd Released a new copy for Guilty Gear then had a patched with Revelator. So I waited for a sale to get both. I don't even play it as much as I did when it first released this gen for that exact reason of splitting it's retail disc. I much rather have 1 disc and the option of getting characters as dlc with other add ons being free then buying 2-3 disc/expansions then buying all the costumes.

People are confusing on why the hell they would want that old model back.

Ashlen3146d ago (Edited 3146d ago )

I don't think the problem is entirely Capcom. I think fighting games are just kind of dropping off. When the games went online it sort of took the casual fun out of it. Most people are average/bad at fighting games so when it gets really competitive it becomes less fun if your not good. I think part of it has to do with how fast the games have become, most people just can't react fast enough. When you look at something like Street Fighter Alpha (it's peak) the game was like half the speed and half as complex.

PapaBop3146d ago

That's the thing though, fighting games aren't dropping off.. both Injustice 2 and Tekken 7 sold well and DBFZ also looks like it's going to sell well.. the problem really is Capcom. NRS are trying to push the genre forward in new interesting ways, ASW are trying to take an IP (Dragon Ball) and really do it the justice it deserves and then you have Capcom who seemingly are trying to see how little they can get away with doing for their games while still charging full price. Fighting games will always have a smaller audience in comparison to the more popular stuff but they still can sell reasonably well.

InTheZoneAC3146d ago

Why is there a stripper in the game?

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai16d ago (Edited 16d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio16d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing16d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9216d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit16d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing16d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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