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Dark AleX explains why PSP TA-088 v3 cannot be hacked yet

Well now, here's a nice way to start the week: Dark AleX has explained to everyone how and why the TA-088 PSP motherboard can't be hacked just yet. In a nutshell, here's the deal:

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pspupdates.qj.net
wetowel6446d ago

god #($*&^@ #($&*@ I was planning on updating my psp-1000 for the new one but I guess ill have to wait till Dark Alex finds a hack.

talannon6446d ago

This might be a good news for developers that were hesitant to develop games for the psp because of the high rate of piracy. Hopefully this will mean more games for users with a psp with no custom firmware.

But I guess that at some point, someone will figure out a way to bypass these extra protections.

6446d ago
sajj3166446d ago

I have custom firmware on my PSP because of two things

1. Playing old PSX games
2. Playing CPS2 and Neo Geo emulated games

I will download a PSP ISO only if I own the game. If the software is no longer in production, I have no problem downloading it. If the software and hardware (emulated systems) is not on the market ... its fair game to me!

Dark_Overlord6446d ago

I want to play all my legally owned PS1 games on my psp without having to buy them again off the PSN. XCOM on the move is f*cking awesome

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.