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150°

Have Microtransactions Gone Too Far?

Jarren: Microtransactions.

The dreaded word that every gamer doesn’t want to see or even hear in their games.

When you’re playing a video game and you find yourself having a good time, it can be rather irritating to see that microtransactions are implemented in the game.

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sirusgaming.info
ChrisW3198d ago

It went too far years ago...

RommyReigns3198d ago

Way too far. It would be 'ok' if the game was free to play, but not when the asking price is £40/$60 and the developer/publisher asks for money on top for locked stuff in game.

Kosic3198d ago

I completely agree. The mobile market are just as bad. Premium paid games having adverts and microtransstions is a joke.
It's only going to get worse for console gaming. The more we buy the games even ignoring the Mt they'll try push more content behind these pay walls.

Mr-Dude3199d ago

Microtransactions are too far.. They don't belong in any game. Especially the disgusting lootboxes

OffRoadKing3198d ago

Has bitching about microtransactions gone too far?

yomfweeee3198d ago

Yes, it has.

If anything... bitch to the people blowing their money on it. It isn't going away. It is a highly successful business model.

TejasTV3198d ago

Why do you care? Shouldn't you be on our side as a gamer?

TejasTV3198d ago

Has your use of a penis pump gone do far?

OffRoadKing3197d ago

Looks as if the mods aren't doing their jobs, if they were petulant little children like yourself would have been banned already. Grow up and stop making immature comments. And you wonder why no one is on your side.

TejasTV3197d ago

Lol other way around meng.

Puty3198d ago (Edited 3198d ago )

The problem is that new generations start to play games, and who are used to microtransactions in their games(from the FREEtoplay model from mobiles). They are willing to spend the extra money because it is only natural for them and we are all screwed in the process.

More and more, when you are buying a new game nowadays you feel like it is only the beginning/incomplete product. So now people are hesitant to buy them day one because there is virtually no incentive. So you can wait for the "complete edition" or buy it used.

yomfweeee3198d ago

New generations are just young kids and if their parents are so stupid to pay for it... then they deserve it.

TejasTV3198d ago

Yeah. New gamers kind of suck

Apocalypze3198d ago

Developers are using the same model of micro transaction as mobile gaming BUT even in mobile gaming the games are FREE , on Console you Pay $60 and developers are like 'F#ck you give me more money via micro transaction' ..... Cough cough NBA 2K18!

yomfweeee3198d ago

Console games also cost 100s times more to develop.

TejasTV3198d ago

Don't fall for that bs. Lots of titles budgets are all marketing.

ShadowWolf7123197d ago (Edited 3197d ago )

Golly gee, Guerilla must've lost Sony a TON by not shoving Micros into Horizon.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney70d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage71d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman70d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb69d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.