
Amidst widespread reports of dissatisfaction with Halo 2, Bungie Clears the air.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Dunno about bungie but I hated Halo 1.5 oops make that 2.
Why even post this I mean bungie hate halo 2 I mean sure it maybe wasnt as good as they would like it to bet but, 8 million copies best online game ever to grace a console, its pretty hard to hate that.
in halo one there were some large scale battles which i loved
i thought in halo two they would have topped this but no we get to play a stupid alien
I think it is crazy to say that they HATED it, but from the article, I can see they were dissapointed in it.
Halo 3 will be amazing tho, I know that much! =)