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Destiny 2 PC Beta Let's Talk Frame Rate

Mr Bad Bit goes hands on with Destiny 2's PC beta. As a long time fan of the series, is this what he's looking for in Destiny's sequel? Is a higher framerate enough to justify for guardians to jump from Xbox One and PlayStation 4 to PC? Has Bungie learned its mistakes? Destiny 2 comes out September 8, 2017 on Xbox One, PlayStation 4 and PC on 10.14.17.

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thepolinetwork.com
InTheZoneAC3175d ago (Edited 3175d ago )

Real gamers know 60fps feels natural, but $$$ publishers and lousy/average devs can cater to the casuals(graphics) easier than focusing on making the game run better. I'm not even a pc gamer and 60fps is the golden STANDARD, there's no reason for why the competitive portion is only running at 30fps.

Bungie's own mouth said last gen held back the framerate for D1 on current gen. D2 is out, last gen is gone and we're still stuck with the same engine and graphics, just with minor changes. In the end we're stuck with 30fps.

If games like battlefield and battlefront pvp can run on GIGANTIC MAPS with 60 PLAYERS there's no reason why destiny pvp, which is now 4v4 can't up the framerate from last gen.

Everyone says some excuses for why pvp can't run at 60fps on console, but that's bs. Devs design games to goals and it's apparent Bungie doesn't care about framerate as they could've and should've designed to 60fps from the get go. If PVE with a billion things going on in the background and is also connected to other players can run at 30fps you cannot tell me barebones pvp(compared to what's happening in pve) with 8 players and nothing special running in the background or environment can't run at a higher framerate.

Asuka3175d ago (Edited 3175d ago )

I kinda agree. The problem is the engine for sure. I mean it should be able to do 60fps in pvp. But something about the engine is off. Fun fact, during the PC beta it was clearly observed that the pvp portions showed more frame drops than the pve portion. I believe GamersNexus mentions it. So going off that, the engine has a harder time pushing out the fidelity over pvp than pve. I am guessing its because of physics calculations. PVE is always constant, same number of events, same physics calculations to compute, same AI routes to execute for every instance. These events can be preloaded from cache and streamed easier since they simply be reused on the next instance. Whereas in pvp there is no set parameters like in pve to pull from cache, as all physics calculations are execute player on player which need to be updated to whatever tic-rate the servers run (20hz?) Meaning there is no streaming from cache and everything has be redone, recalculated, and re-executed for every event (e.g. when player fires gun on other player)

...again this is just a guess, but regardless the engine is old and sux. Wish it was 60fps on console , at least on the Pro/X

InTheZoneAC3175d ago (Edited 3175d ago )

"PVE is always constant, same number of events, same physics calculations to compute, same AI routes to execute for every instance. These events can be preloaded from cache and streamed easier since they simply be reused on the next instance. Whereas in pvp there is no set parameters like in pve to pull from cache, as all physics calculations are execute player on player which need to be updated to whatever tic-rate the servers run"

but as I said, pve is still connected to other players just like pvp so all those calculations should be present all the time, no?

And how do massive pvp games like battlefront and battlefield with 60 players manage to run at 60fps? I know they do offer dynamic resolution. Overwatch does the same and that game runs like butter 99% of the time. In Destiny there is always a 1-2 noticeable laggers every single game.

Asuka3175d ago (Edited 3175d ago )

Yeah the players are still there for the pve portion, but player on player calculations are reduced to collision detection as you are not directly influencing other players.

But yeah i agree with you. It makes no sense how Battlefield and games alike can pull off massive feats with huge player counts and keep the fps stable. Hence i think its all an engine issue. Frostbite has been iterated like 3x now? Frostbite has been in use much longer and has always been built with large scale in mind. I have no idea about Destinys engine, but it is clear that it is not up to the task, and needs to be replaced or overhauled. But Activision and Bungie cannot afford to do either as it'll take them years to develop a new engine from scratch to meet their needs, and there is no way they could produce content for their current games and build a new engine in a timely manner. However, they could license a engine, but i doubt Activision would want to spend on licensing fees and would instead want to keep everything inhouse. Also other engines such as UT is not really built for something like an mmo like Destiny so it wouldnt be a good replacement, and Frostbite is not licensed software so it kinda leaves Activision/Bungie with what i mentioned before. New Engine or overhaul as nothing else on the market would be able to meet their needs.

Kinda really f*cked the situation they are in. Mark my words a decision will be made at some point, and a lot of money will be lost and because of that someone is gonna lose their job. Already happened during Destiny 1 with the sudden drop of there previous CEO.

bluefox7553175d ago

I can understand not wanting to take away from the main game graphically, but I'm sure most of the people who get into PVP would have preferred a cut to the visuals in favor of a frame boost.

100°

PlayStation Scales Back Expectations for Bungie as Live-Service Risks Come Into Focus

PlayStation has scaled back expectations for Bungie after reassessing Destiny 2 development costs, highlighting the risks tied to live-service games.

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4scarrsgaming.com
isarai_lee96d ago (Edited 96d ago )

Honestly Thank Goodness!! Yet another good sign of a possibility of returning to what made them great and undoing Jim Tyans trend chasing love service gamble. Still gotta wait and see just what direction they're going but this is a good sign in my book that they're not betting it all on live service anymore

S2Killinit93d ago (Edited 93d ago )

Not sure what you lot are talking about anymore. They need to cover all range of games. Im primarily a single player gamer, but even I cannot be daft enough to ignore the fact that we need all manner of games including live service games. Everyone here seems to be a market expert.

isarai_lee93d ago (Edited 93d ago )

Yes "all manner" not just exclusively live service like Jim was doing, but you also shouldn't be forcing devs to make games they not only have no experience making, but also flatout dont want to do.

S2Killinit93d ago

Assuming that anything like that is actually the case and not just a perception of n4g commenters of course.

Redemption-6493d ago

@isarai_lee
Yes "all manner" not just exclusively live service like Jim was doing.

I don't understand why you people have to keep making up lies. You can say you don't like some or most of their focus being on live service games, but to say they were exclusively focusing on live service games is pure copium. At most half of their games were live service and the rest were single player games. Seriously why lie about something so obvious?

isarai_lee93d ago

@Redemption-64

You say that as if we don't have word directly from Jim Ryan and PlayStation stating they wanted at least 12 live service games released within a year. Followed by tons of official word of those Live Service games being cancelled after he was pushed out. All studios combined at the time PS had 15 studios, 12 is a hell of a lot more than half of 15, and it was definitely their primary focus evident by the fact that a huge portion of their studios have taken uncharacteristically long to release or announce anything since, hell some studios have yet to release anything this gen almost 6 YEARS LATER! The only one making stuff up is you.

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96d ago
Relientk7795d ago

It may take a while but maybe they are finally learning. Good! Now stop with the live service crap.

ABizzel194d ago

I don’t think there’s anything wrong with a live service here or there, but to have many of your studios start focusing on it when there has been little to no experience among them was wild.

Christopher94d ago (Edited 94d ago )

They say this and then immediately release news of the Horizons co-op game that will definitely be a Live Service game.

isarai_lee93d ago

I feel like they knew that given the fact that the very furst thing they say in the trailer is to reassure they still make so games 😆

isarai_lee93d ago

I feel like they knew that given the fact that the very first furst thing they say in the trailer is to reassure they still make so games 😆

vTuro2494d ago

Bet they're regrettings spending those billions pretty hard right now.

S2Killinit93d ago

Destiny has been a huge success.

Redemption-6493d ago

They will not. Destiny has been popular for over 10 years, something most games can never hope to achieve. Most people, including myself those Bungie was going to make a D3 after the final shape DLC. Marathon looks to be a hit and a D3 announcement could break records.

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30°

Destiny 2 Update 9.5.0.5

Patch notes for Update 9.5.0.5, the one about Equilibrium fixes and more, are now available.

60°

Destiny 2 is considering adding Sparrow Racing League, unvaulted campaigns, more, new survey reveals

A new survey shows Destiny 2 is considering adding Sparrow Racing League, unvaulted campaigns, NPC sidekicks, new PvP and Gambit modes, and much more.

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thegamepost.com