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6.0

CSM: SimCity Creator Review

CSM Writes:

"Complicating matters, the game's controls are finicky at best. Attempting to create a new zone by using the Wii remote as a pen to paint the land a certain color is a clumsy process and can take minutes to complete. And if you aren't careful to keep the remote pointed at the center of the screen during play you may suddenly find the map scrolling off to one side or another. What's more, the Wii's relatively modest graphics processing power and standard definition output make for some muddy looking cities. Indeed, Sim City Creator would have benefited greatly from the precise control of a mouse and cleaner graphics, making one wonder whether perhaps it should have been developed as a PC title.

A small group of city-building fans will likely have fun tinkering with Sim City Creator's surprisingly deep features, but casual gamers would be better off looking elsewhere for their interactive entertainment."

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commonsensemedia.org
10°
6.8

Vooks Review: SimCity Creator

Vooks writes: "Who can honestly say that they've never heard of any of the Sim games? I remember when I was in primary school that heaps of kids used to play SimAnt, a game where you actually create an ant colony and watch it flourish. I thought the concept was bizarre but still pretty unique, and wondered where the series would go from there. Sim City Creator is the second Sim City game for the Nintendo DS, and is nothing like the Wii version of the same name. What Sim City Creator does, however, is put a very interesting twist on an already (very) well established formula."

10°

Gamers Info Review: SimCity: Creator

GI writes: "As my fingers struggled with the unnecessarily confining plastic wrap that surrounded my copy of SimCity: Creator for the Wii, I felt a subtle shudder tremble through me. I was holding in my hands not just a mere video game; no ... I was holding in my hands digital godhood."

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gamersinfo.net
10°
7.2

WorthPlaying Review: SimCity Creator

WorthPlaying writes: "In 2007, Electronic Arts sought to reclaim the legacy and money-making capabilities of its SimCity franchise by saying goodbye to the modern age of gaming and traveling back to 1999. SimCity DS was pretty much a port of SimCity 2003, which in turn was really only a slight update of SimCity 2000. The endless complication of the sprawling sandbox that is a SimCity game didn't hold up quite as well as it did back in 1993, and EA must have realized that the franchise was in need of a serious reboot.

Enter SimCity Creator for the NDS, a game that still holds onto all the relics of the early-'90scity simulator but adds something that the original creators never thought of: a learning curve. For the first time ever, your SimCity travels through time, and you have to build it up from a collection of huts by a river into a hunter-gatherer society, an agrarian monarchy, and then you have to work it up into the modern age and keep it thriving. Each new age you reach gradually introduces its own set of challenges, and with it, the game finally feels like it has a purpose other than frustrating you with minutiae."

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worthplaying.com