
"It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance. Without that ability, it’s very easy to get backed into a corner, which is not fun. Unfortunately there was just nothing that kept me wanting to play."
This week Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about a lot of Star Wars Rise of Skywalker, Willow and follow that up with an excessive amount of board and video games. Enjoy!

Darren writes: "Immortal Planet on Xbox One has style and decent gameplay to offer. However, it's extremely difficult and requires patience to get the most from it, which can leave the player with an aftertaste of repetition and occasional frustration."

Neil writes: "Immortal Planet has been kicking around the PC (Steam) scene for a good couple of years already, having first arrived back in 2017. And those who have played it have certainly liked what is in place, with hugely positive reviews put in place. Now though it's time for the self-confessed isometric love letter to Dark Souls to arrive on console with a launch on Xbox One, PS4 and Nintendo Switch."