
Once you get past your expectations and hopes for BioWare’s long-awaited sequel, Mass Effect: Andromeda turns out to be a good game. Away from the criticisms of its facial animations, filler quests, and impotent protests from the froth-mouthed internet picketers - how dare a game feature bisexual people in space! - it’s a perfectly enjoyable shooter. There are some incredible set-pieces, a number of excellent characters, and a load of gorgeous environments to tear around in your tricked-out moon buggy. Still, despite the fact I had fun with it, there was one thing that really bugs me: Andromeda isn’t alien enough.

While Mass Effect: Andromeda was let in several key areas, one of its approaches to romances is something Mass Effect 4 should consider revisiting.
I hope Mass Effect 4 ignores the inferior prequels and instead closely follows the far superior Mass Effect: Andromeda and Dragon Age Inquisition.
Mass Effect 4 should just make Mass Effect 1 but better with current tech. Fans would be happy. As far as romance, they should take notes from the Witcher and Cyberpunk.
Later Bioware games have to little build up. You can have a normal conversation and all of a sudden BAM! The character you talk to becomes super flirty.
iii dunno about that.
the only really great and funny dating partner, is that outlaw guy anyways haha he was funny as hell.
other than that, i found every character to be very annoying.
Shout out to Keri the Asari reporter. Current relationship status be damned as she's game either way. Anything for a good story. 🤣

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

BioWare thinks Mass Effect: Andromeda was a better game than what reception suggested; taught the studio not to shoehorn open-world without any meaningful content in it.
I played it and it wasn't as bad as people said. Is it in the 8-10 range? No.
It's a 6-7, which means it's a solid game.
I played this game back when I wanted to give every game I bought a fair chance and finish it, it was the reason why I stopped doing so, god the game was bad
I actually enjoyed Andromeda. It wasn't a 10/10, by any means, but I played it years after the fact, after a lot of patching, and I had a good time with it.
So delusional, the title was an embarrassment to the original trilogy. it’s the equivalent of 2042 to the battlefield franchise.
Bingo. This. We were taken to an entirely new galaxy. The possibilities for the team to get deep into creativity and originality were endless. Instead, we found ourselves surrounded by familiar humanoid aliens. How do you come up with species like the rachni, the elcor, and the hanar, but then the best you can do when you're given a blank slate to work with is just two species that really don't look all that original or inspired? Not to mention the Andromeda galaxy is much larger than the Milky Way. Why is there so much variation in MW species but not in Andromeda? It was a real let down, and this stark lack of 'new' was my biggest disappointment with the entire game.
"Good"
The human characters looked pretty alien to me
The way I see it, Bioware was done with Mass Effect franchise after ME3's controversial, patched then extended ending. But the fans base wasn't having that. They kept pressing Bioware to give us more & more ME. So the Bioware's *main devs (A-team) moved on to start on Anthem and created a B team to do ME: Andromeda. This when EA adopted Dice's Frostbite engine for all their games moving forward but Bioware's B team learned afterward that being the high quality & visually stunning the FB engine is, it just wasn't suitable for the RPG mechanisms needed for a ME game. The B team had to cut all kinds of stuff they wanted to do with the development cuz the FB engine caused the team to hit to many brick walls. In the end they had the gameplay figured out but the games overall content itself was cut more than half, a huge regression from what we experienced in the original trilogy.