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It seems Microsoft is being pretty proactive about getting native support directly in most of the game engines on the market, like Unreal Engine 4 and more... which means developers can simply take what theyve done on PC, push the X as far as they can(like using the different settings gamers can turn on and off in the PCs games menu) and then compiling it. Which requires almost no work for them, as all of the textures and assets are already there. Its as easy as picking the best settings they can, within the Xs constraints, compiling and sending the disc off for production.
Basically, any game that is 4K ready for PC... is 4K ready for the X(if the Xs hardware can do so with that particular game, otherwise they can change resolution to hit their framerate target) Especially if the engine has that native X support I spoke of prior(which would be as simple as hitting the compile as Xbox One X button in the engines menu, again... only if the engine has native support for the X). Im just wondering if they could go back in the PCs library and port any game over, since the X is running on a stripped down version of Windows 10. If Microsoft could dig into PCs library past, theyd have a crazy amount of games for gamers to enjoy. Id be buying every flight and space combat/ simulator game they could port. Give me Freespace in 4K with 4K textures and Id be one happy camper.
Of course they will, it will be easy to do...