320°

Aaero Dev On Whether Devs Will Utilize Xbox One X’s Power Despite PS4 Having A Larger Install Base

Also comments on whether Xbox One X will help Microsoft to catch up with Sony.

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gamingbolt.com
Obscure_Observer3114d ago

Can´t you provide link to the original source/news?

3113d ago
Obscure_Observer3113d ago

@trumpwonstopcrying

Yeah. I just don´t want waste my time searching for a lie.

theXtReMe13114d ago

It seems Microsoft is being pretty proactive about getting native support directly in most of the game engines on the market, like Unreal Engine 4 and more... which means developers can simply take what theyve done on PC, push the X as far as they can(like using the different settings gamers can turn on and off in the PCs games menu) and then compiling it. Which requires almost no work for them, as all of the textures and assets are already there. Its as easy as picking the best settings they can, within the Xs constraints, compiling and sending the disc off for production.

Basically, any game that is 4K ready for PC... is 4K ready for the X(if the Xs hardware can do so with that particular game, otherwise they can change resolution to hit their framerate target) Especially if the engine has that native X support I spoke of prior(which would be as simple as hitting the compile as Xbox One X button in the engines menu, again... only if the engine has native support for the X). Im just wondering if they could go back in the PCs library and port any game over, since the X is running on a stripped down version of Windows 10. If Microsoft could dig into PCs library past, theyd have a crazy amount of games for gamers to enjoy. Id be buying every flight and space combat/ simulator game they could port. Give me Freespace in 4K with 4K textures and Id be one happy camper.

Yohshida3114d ago

Dont get the disagrees, you are 100 % right

andrewsquall3113d ago (Edited 3113d ago )

@VideoGameLab How is he right? So now PC games that were made on completely different architecture decades ago can just magically be brought over to XboneX with no work at all(but apparently not Xbone)? Games that don't even run natively on Windows 10 too.

Since when? Where did he pull this out of? He even thinks it's likely old Flight Simulators will be brought over, you know, that series Microsoft themselves abandoned a long time ago and want nothing to with.

Lol Win 10 can't even "dig into the PC library's past". What games from years ago are on the Win 10 store exactly?
I think he is getting mixed up with something like GOG that is NOT a native feature built into the Win 10 eco system.

If this is what XboneX has him excited for, someone needs to break it to him.

Yohshida3113d ago

He is talking about games running on new enginges like Unreal 4, which are, the latest releases. Those that already run on WINDOWS 10. They are easy to port and we already see this in the supported titles on PS4 Pro Vs Xbox One X. The X isnt even out yet and already supports more than three times the titles, which is why the pro really is just a upscale box at this point.

I know you are not into PC gaming by any means, but this is good news for console gaming. Adding 4K assets is easier than ever and porting PC games over is fast. This is also good for PS4 players. Look at Path of Exiles, Conan Exile, PUBG, CIties Skylines. They get ported first to XBOX and get the XBOX port to PS4, which is the easiest way right now, fast and efficient.

letsa_go3114d ago

I agree with you...which is why I think it is weird that some of these articles make it seem like rocket science. They just have to try different settings options until they find one that is acceptable, performance-wise.

MegamanXXX3113d ago

I am really curious to see and find out if the One X laptop cpu will be a bottleneck in native 4K 60fps

3114d ago
WilliamSheridan3114d ago

Of course they will, it will be easy to do...

Show all comments (33)
30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

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30°

Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval

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