
EVO, the biggest fighting game event of the year has a problem. There are too many good fighting games available.

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

These classics need to make a return.

Tomodachi Life: Living the Dream opens at 565,405 retail sales.
Hardware Sales (followed by lifetime sales)
1. Switch 2 – 44,280 (5,107,397)
2. Switch Lite – 16,511 (6,931,105)
3. Switch OLED Model – 10,472 (9,543,843)
4. PlayStation 5 Digital Edition – 5,501 (1,260,442)
5. Switch – 4,513 (20,279,020)
6. PlayStation 5 Pro – 3,066 (345,642)
7. PlayStation 5 – 2,163 (5,913,856)
8. Xbox Series X – 223 (326,285)
9. Xbox Series X Digital Edition – 147 (30,011)
10. Xbox Series S – 84 (341,779)
Software Sales (followed by lifetime sales)
1. [NSW] Tomodachi Life: Living the Dream (Nintendo, 04/16/26) – 565,405 (New)
2. [PS5] PRAGMATA (Capcom, 04/17/26) – 36,470 (New)
3. [SW2] Pokemon Pokopia (The Pokemon Company, 03/05/26) – 19,096 (910,005)
4. [SW2] Mario Kart World (Nintendo, 06/05/25) – 5,130 (2,900,842)
5. [NSW] Minecraft (Microsoft, 06/21/18) – 3,550 (4,190,151)
6. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 3,538 (8,423,202)
7. [NSW] Doraemon Dorayaki Shop Story (Kairosoft, 04/16/26) – 3,299 (New)
8. [SW2] Animal Crossing: New Horizons – Nintendo Switch 2 Edition (Nintendo, 01/15/26) – 3,067 (104,917)
9. [NSW] Nintendo Switch Sports (NIntendo, 04/29/22) – 2,459 (1,720,506)
1000000. [NSW] Pokemon FireRed Version / LeafGreen Version (Download Card) (The Pokemon Company, 02/28/26) – 2,169 (20,218)
Good read. I remember how MVC2 was still popular years after its release. Not too sure if Infinite will take the billing next EVO, but I have a feeling people will still be playing UMVC3.
How about EVO divided into two tournaments per year with 6 or 9 games each?