
Videogamer writes: "With excitement surrounding the release of Xbox 360 exclusive RPG Fable II hitting fever pitch, Lionhead boss Peter Molyneux is much in demand. But the game development legend still found some space in his hectic schedule to spend some quality time with VideoGamer.com, and granted us his most in-depth interview of the year. Here, in the second part of our monster chat, Peter tells us why Fable II's online co-op is only possible on Xbox LIVE, dishes the dirt on the chances of a PC version and lays down the law on DRM. If you missed the first part, don't fret. You can catch up right here.
VideoGamer.com: You're a 360 exclusive developer. Have you ever fancied having a crack at making a game for the PS3?
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Peter Molyneux: I um and ah because, OK, it's a quite sophisticated piece of tech. These days I don't get involved so much with shaders and the actual 3D design any more, the actual programming. It looks very complex. I do say, the 360 and the PS3 technically, they seem neck and neck. Sometimes I look at a title on the 360 it looks fantastic, sometimes I look at a title on PS3 and it looks fantastic. I can't see a difference. What I would say, and this is not just me being the good company man, I'd say the thing I love about the 360 more than anything has nothing to do with the hardware, it's all to do with LIVE. LIVE is still underexploited for a game mechanic. Some of the stuff in Fable II we're doing with co-op is only possible because of the way LIVE is structured. I love playing around with that stuff as a designer. Whereas PS3 doesn't seem to be quite so mature on that side. They haven't got quite the same infrastructure and service but, you know, yeah, I'd love to get games on every platform."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....