
Screen Critic Joe explores the value and necessity of a 'Hard Mode' in modern games in light of Nintendo locking higher difficulties behind Amiibos
In 2023, developed by Blizzard Entertainment, Overwatch 2 was released, which was basically a big, glorified update of the original game that launched in 2016. Now, it’s simply reverted to being called just Overwatch, which is probably for the best.
The second iteration of Overwatch was released on the original Nintendo Switch, and while it’s still an enjoyable game with cross-play/progression functions, it’s still lacking in terms of performance and visuals, compared to its PC, PlayStation 5 and Xbox Series X/S counterparts. Well, it was.
As of today, the second iteration of Overwatch is natively available on the Nintendo Switch 2, just in time for Season 2: Summit.
The Nintendo Switch 2 version of Overwatch will have increased resolution both in handheld and docked modes, enhanced textures and lighting, up to 60 frames-per second, improved audio and more.
Blizzard is readying a patch to address the issue that the game is still running in Switch 1 build and just 30 fps.

Nexon has entered a publishing agreement with Blizzard for Overwatch in Korea, with the companies working to deliver services 'tailored' for the region.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
Disagree with the article.
I say we need hard mode much more than invincibility mode.
I'm fine with harder difficulties and gamers wanting more of a challenge. What I do hate is how "hard mode" to most developers translates to turning enemies into bullet shields or practically invisible and call it a day, it doesn't add meaningful difficulty just more resistance.
Does Nintendo really locking hard mode behind theur figures?! WoW its pathetic how people still support their methods.
I play everything on hard because otherwise they are generally too easy. I can't sit down and rampage through the game on normal where's the fun in that.
As someone said, I'm not a fan of pure artificial difficulty like making things just unfair outright but a fair and balanced hard mode is something most people will want.
If you don't want hard mode fine but don't claim we don't need it because your trash at games.