
J Station X: The developers behind Tacoma and Gone Home explain why diverse characters are 'satisfying' and 'interesting' for them to create.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Nobody cares! Make a fun game and the gamers will play it.
I'd imagine making a good game is satisfying and "interesting" to make. And btw I hate when people use the word interesting when talking about things they like, like no ****! Do I have to state "imo" as well?
Which goes to show where their priorities lie, and it's not in making good games.
Why is there a need to have 'diverse' characters? Why not just create 'interesting' and 'satisfying' characters? Isn't everyone unique in there own way?