
GitHyp: "At its peak on Steam, LawBreakers brought in 4.5k players in a single hour on Friday. A 40% drop in peak players when compared to the closed beta on June 28."

An unofficial fan-made launcher for Nexon and Boss Key Productions' first-person shooter, Lawbreakers, has once again made the game playable after 6 years.

After six years since servers were killed off, LawBreakers is being revived in an unofficial capacity with playtests happening this weekend.
Hey, if Gigantic can garner enough attention it can happen for LawBreakers too. Funny thing is that both would share a similar story if going multiplatform:
-Gigantic remained Xbox One/PC until closure
-LawBreakers remained PS4/PC until closure
Oh shit, it's actually happening? This game was pretty dope. Shame the marketing was shit-tier.

Cliff Bleszinksi, aka Cliffy B, opened Boss Key Productions in April 2014 and released the first-person shooter LawBreakers in 2017 for the PlayStation 4 and PC. The studio would close in May 2018 and the servers for the game would shut down in September 2018.
Bleszinksi shown interest in resurrecting LawBreakers. Publisher Nexon also owns the rights to the IP and Bleszinksi is open to talking with Nexon CEO Owen Mahoney.
Lawbreakers was never successful, and therefore not worth reviving. It was hero-shooter [incorrectly labeled as an arena] that failed cash in off the popularity of Overwatch.
LMAO I guess he really thought it was going to be competition.
This wasn't the only game that failed and claiming to be something entirely different.
Battleborn anyone?.
I'm still amazed this guy opened a new studio, and then shut it down after their first game flopped. Your excuses didn't matter cause all that people got was their money taken, and a product they could no longer play.
I actually can't wait for this. August 8th. So some funny news:
It launches the same day as hell blade but since both are going $30 you can get both for the price of the average AAA on PS4 and Steam.
Not really a solid indicator of interest or success.. I often skip betas knowing that typically nothing carries over to the full release. Most likely played the first beta, got the feel for the gameplay/aesthetics and made up their mind if they want to buy or not.