
While motion controls in gaming did blur the boundaries between reality and virtual reality, it was not necessarily best suited to the industry. It is a practical application to an impractical medium.

Cole Young almost made the jump from movie newcomer to game canon in Mortal Kombat 1, but a last-minute time crunch shut it down.

A rare first-party Nintendo games sale has just gone live on Amazon with around a dozen of the company's titles discounted.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Motion control was/is a precursor of interactive and immersive gaming a lot of gamers have looked for for decades that continues to be used to this day. Being part of the game than just sitting on a couch, looking at a 2D screen, instead of imagining what it would be like being a part of the game.
Were there shovelware games? Yes. Were there non motion control shovelware games made? Yes. Motion control shouldn't be singled out as having cash in games created. There were good motion control games and motion control continues to be supported with games like Arms that sold 1.2 million so far on Switch.
Motion control is also still going strong with Sony supporting PSVR with PS Move controllers. It's just now we are inside the game and not looking at a 2D screen. HTC/Valve and Facebook/Oculus have also added to motion control use with their controllers. Even Microsoft has designed a motion controller for their partnership MR headsets as a base. And, added Kinect motion tracking tech in those MR headsets and their own Hololens headset. Motion control is not gone. Just evolved.
Funny thing is when article writers believe motion control is trying to replace couch controller gaming. Or, think you can't play relaxing, motion control games sitting on a couch without flailing your arms about.
At first I wasn't completely sold on the idea, but then I got used to using them in shooters, and at that point I realized it's the next best thing to having a mouse for aiming.
I honestly don't like aiming without them on console, now; the precision aiming that I want is just so much more fluid and easy to accomplish with a slight wrist motion, than it is by flicking a stick and hoping the sensitivity settings don't make my aiming reticle go behind or ahead of my ever-moving mark.
More shooters, even single player ones, should make motion controls an option; it's just plain superior, once you've mastered it.
Splatoon is a great example of it being done very well, but there are definitely others out there that do it excellently too.
Motion controls in traditional console gaming were a failed gimmick that greatly degraded and dumbed down the gaming experience. They caught on briefly as a fad when the Wii was released, but ultimately failed to deliver a solid gaming experience. Nintendo was too stubborn to let them go, forcing more awful motion controls into many Wii U games (Star Fox Zero being the worst example, but there were many others). These attempts failed, but Nintendo continues to try to cobble them into games even on their newest console (with the gimmicky ARMS game).
The sooner motion controls go away in traditional console gaming, the better. In VR they make more sense, but not in normal console games.