
PSX Extreme writes: "When you hear Gearbox Software, one thing should come to mind: first-person shooters...and lots of them. Gearbox has worked on franchises from Half-Life to Halo to Brothers in Arms. As opposed to working on a pre-existing franchise, Gearbox, with the help of 2K Games, will be bringing us an all new first-person shooter for the PlayStation 3, Xbox 360, and PC with Borderlands. But will this FPS bring something new to the table?
With an emphasis on variable generating content, Gearbox sure hopes to bring gamers a different kind of experience, as opposed to other FPS games. Random generation will include levels, weapons, items, and armor. Just how random will the generation be? Gearbox has claimed that the gamer can expect as many as 500,000 different gun variations, in addition to 500,000 different item and armor variations - from those two elements alone, a total of 1-million variables exist."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
i cant w8 4 this game 500,000 guns??? thats amazing