
From the article:
"First off, 10v10 can only work when the latency is next to nothing. Mapping movements to 19 other consoles (or 9 other, with two main senders, depending on how it actually works) takes a lot of bandwidth. I'm on 8Mb, which is more than enough, and yet I was lagged up like crazy. I was dealing with shots that took a good second to register. And when you're dealing with single shot semi-auto rifles, it hurts. A lot."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
yep. I just finished the campaign which was decent, but I am still pissed they did away with the multiplayer set up from the first 2 games.
I guess thats what you should expect when they contract out the multiplayer.