
Weapon mods in Destiny 2 will add a whole new realm of customisation, including changing damage types and possibly even changing weapon slots.
Source: Destiny 2 Beta

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Played the beta. It's basically an evolved Destiny 1.5. You can see (and feel) that it is forked off the existing codebase. Not a bad thing per se, because it took Bungie years to implement the features we have to day (just the option to turn off the BGM while playing took them well over a year to implement). But IDK.. I like the new visual style of the UI.
Doesn't feel like a true sequel (at least not yet anyway). There's more polish, sure. But did you look at the subclass trees? It's been 'dumbed down', I guess it's done to appeal more to casual gamers. I could spend a lot of time to tailor the subclass to match my playstyle, but these days are gone.
One thing that really saddened me was that in the inverted spire strike I tried to jump up on a ledge, but there was the infamous invisible wall, pushing me back, falling to my death. I was really hoping the invisible walls would be a thing of the past.