
As it turns out, TeamXbox got a look at Rare's latest work, Banjo-Kazooie: Nuts and Bolts right after the Moore interview series ran, and it was interesting to see how, in the game's intro, the developer poked fun at its aging characters (who had put on weight and were content to sit on the couch and play video games rather than take on another adventure), but also at its own mixed success and at how games have changed in what they offer to players.
They spoke to Gregg Mayles, Rare's head of game design, who gave them some insight into the thinking that went into creating the game and its level of humor, but mostly to talk about the broad canvas that it gives players in creating vehicles to take on the game's various challenges (or just to putter around the world)…and, of course, the many ways that it complex nature in fact complicated the process of finishing the game's development.

Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.

Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.
Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.

Grant Kirkhope, the composer of Banjo-Kazooie: Nuts & Bolts, explains what he thinks the issue was with the often-criticized Xbox 360 title.
I actually liked it for what it was. But then again I'm not a Banjo fan. I actually hated a lot of the N64 style games that all followed the same Mario 64 style. Except for Conker.
I really enjoyed this game, the building was fun, I thought it was a well made platformer.
I kind of agree. The game had many new ideas that would have worked better in a new IP as people wouldn't be so upset that Nuts & Bolts played so differently from the older titles.
I seriously hate how angular the redesigns are for so many of the characters in the game
The X06 trailer built people’s hopes only for the final release to ruin those dreams
Damn right it should have
Can we just get Banjo Threeie and write this game off as Kazooies bad dream or something. An in game joke.