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170°

Elder Scrolls VI – What Needs To Be Different

Although the next Elder Scrolls game is still yet to be announced, here are just some of Zombie Chimps thoughts on what needs to be different in the next epic episode.

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thezombiechimp.com
-Foxtrot3230d ago

Actually have special unique weapons that look and feel different...where you feel like all that effort to find them is actually rewarded. Not some randomly generated Sword of Embers or some crap like that...especially if it comes from a Master lock you've managed to somehow do at a really low level. Thought Skyrim would clear this up but nope...I'm still waiting.

FullmetalRoyale3230d ago

Having weapons, not just weapon types, feeling different would be really appreciated. Having some really unique, special weapons would be really cool. Something you couldn't recreate through crafting.

-Foxtrot3230d ago

Yeah. I mean they usually do, just not a lot

They had some great unique weapons in Fallout 3 and New Vegas but they just did the randomly generated crap in Fallout 4 where most of the unique weapons could be recreated if not better on the work bench. Weapons like the Broadsider and Alien gun for example were really unique.

Plus I hope they find armor equivalents for Heavy and Light types. Like Ebony armor could only be used by those specialising in Heavy but if a Light armor skilled player liked the look of it he couldn't have it so I hope there's a way to get around it and vice versa.

FullmetalRoyale3230d ago

I agree, totally. I would like a "there's only one of X" type of system as well. Knowing that you missed out on one-of-a-kind weapons, makes the one you find special.

Tetsujin3230d ago

The story part can be debated, and I'm on the side of feeling accomplishment. Some like the idea the characters/NPCs go on with their daily lives because it adds realism in some aspects; while some would say to at least acknowledge the main character as ending the conflict of the story itself. One thing I hope they do change is post story, the NPCs react according to your decisions throughout the story. We're at the point now in technology where this can happen. Then again it's Bethesda we're talking about, so anything is up in the air.

The voice acting side I did like in Fallout 4, and the choices I do agree with the author they felt limited. Pick one of the main factions, end the story, done. Whoever you sided with the other side opposed you 100%; unless you joined Minutemen which it ends up being the Institute (I was able to stay neutral with Railroad and Brotherhood in my play though, which was damn hard).

What I want in ES 6? A game that works with minimal to no bugs. I also request an ES game made for current gen without a Season Pass or DLC announcements prior to release, so we can enjoy the game for what it offers without having to worry about new content down the line.

Princess_Pilfer3230d ago

Now? We've been at that point for like 15 years. Morrowind did it (though with mixed success.) The problem is...
Voice acting. Having everyone respond to your decisions/achievements in a meaningful sense would require many thousand more lines of voiced dialogue, which they don't want to pay for because it's incredibly expensive. There is a reason why in games that both have full voice acting and do this (say, fallout NV) it tends to be relegated to a comparatively few lines which talk about specific things you did that impact that group specifically.

Again, Voice acting. Specifically, a voice acted protagonist, which *easily* doubles the number of voiced lines (the main character is half of every conversation after all.) I've already seen a voice acted Bethesda game, and that single factor destroyed any hope of any real interactivity in the story. They didn't even fake it well. If they do another like that, I don't buy it. It's that simple.

FloydianAndroid3230d ago (Edited 3230d ago )

I know this is considered sacrilege, but Skyrim just didn't do it for me. I'm not saying it was a bad game, but it wasn't what I wanted. The radiant quests were boring. All the snow and rocks made the whole game just seem kind of gray. It just wasn't fun for me. I thought it was a step down from oblivion. I think for elder scrolls VI they need to study the quest structure from The Witcher 3. I know Bethesda isn't known for story, but after playing the witcher, i realized how average skyrim was. I know it's on every console known to man and I'm the exception but it was so average to me.

Maldread3230d ago

Totally agree with you. I feel they have a long way to go in terms of story and choices. Skyrim is a good game but all the quests and environments feel way too much copy paste for me. Of course it didn`t help either when the guards repeat: "but then i took an arrow in the knee" for the 5000th time.

But the main problem is that if you`ve seen one dwarven tomb you`ve basically seen them all. It needs more surprises or some new discoveries about the dwarfs or whatever you were investigating. I feel like Skyrim was a step back in terms of varried quests from Oblivion, where i was supposed to check one thing and the quest took a new turn. Sometimes several. So more options or more possiblities/insight etc when you`ve been into 3-5 tombs or something like that, should be a start.

Princess_Pilfer3230d ago

Yes.

No. voice acting is a large part of what tanked all the role playing aspects of the game (even if Fallout 3s usually boiled down to "be a saint or be a psychopath")

Yes

Don't care. Not usually much of a fan of crafting.

TheDarkArtisan3230d ago

These are the areas of the game I would like to see improved;
1) Larger range of weapons, with spears, halberds, glaives, longbows, as well as the standard stock armoury.. and really unique legendary weapons that you would not get anywhere else in the game.
2) Villages, towns, cities, that more resemble those found in The Witcher 3.. more than forty people inhabit a city. People leading proper lives, covering all sorts of trades, professions and lifestyles.
3) Ability to build your own dwelling, or to resurrect a dead village.. your actions deciding on who moves there, what trades. Oh, and make building harder and more involved, not instantaneous if you have the resources and cash. Skills or perks to be earned first.
4) The games economy has to be more balanced mid and endgame.. with Skyrim and Fallout 4 it became too broken at these stages.. everything was too easy to buy.
5) A crafting system for spells, which could result in hundreds of new combinations and spell effects.
There is so much more that could be done.

-Foxtrot3230d ago

They need to let you build a town where ever you want (within reason). Then you can build it up the way you want including the materials used and design architecture of the place. Do you want huge towers, small wooden cabins, stone built mansions etc. Include options to raise/lower the land, build rivers, underground passageways and the like.

Princess_Pilfer3230d ago

I can agree to this, but I feel it comes with a pretty big caveat: A town. As in, one. Not like Fallout 4s "we only have 3 proper towns and everything else you build yourself." A self built/run project can be cool, it's not a replacement for actually interesting places and people.

Also, how can you build a river? At most you could dig an irrigation ditch or otherwise divert from a source nearby.

-Foxtrot3230d ago

Easy it would just be similar to the system we have in the Sims. The tool sinks the land and it fills with water.

Princess_Pilfer3230d ago

I mean tech wise. That's not something one can just do, especially with the level of tech in TES. Irrigate or otherwise diverf from nearby water source yes, otherwise no. Most you're likely to get just by digging that kind of trench without a nearby water source is a stagnant puddle.

FloydianAndroid3230d ago

I think maybe adding some cinematic cutscenes or something that adds to the narrative would be a giant step in the right direction.

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40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon52d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.

160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg183d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot183d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder183d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain183d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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80°

It Has Been Over 2,500 Days Since The Elder Scrolls 6 Was Revealed

It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.

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gamerant.com
jznrpg335d ago (Edited 335d ago )

It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong

clevernickname335d ago

Wait until he hears about Star Citizen...