
Although the next Elder Scrolls game is still yet to be announced, here are just some of Zombie Chimps thoughts on what needs to be different in the next epic episode.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.
It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong
Actually have special unique weapons that look and feel different...where you feel like all that effort to find them is actually rewarded. Not some randomly generated Sword of Embers or some crap like that...especially if it comes from a Master lock you've managed to somehow do at a really low level. Thought Skyrim would clear this up but nope...I'm still waiting.
The story part can be debated, and I'm on the side of feeling accomplishment. Some like the idea the characters/NPCs go on with their daily lives because it adds realism in some aspects; while some would say to at least acknowledge the main character as ending the conflict of the story itself. One thing I hope they do change is post story, the NPCs react according to your decisions throughout the story. We're at the point now in technology where this can happen. Then again it's Bethesda we're talking about, so anything is up in the air.
The voice acting side I did like in Fallout 4, and the choices I do agree with the author they felt limited. Pick one of the main factions, end the story, done. Whoever you sided with the other side opposed you 100%; unless you joined Minutemen which it ends up being the Institute (I was able to stay neutral with Railroad and Brotherhood in my play though, which was damn hard).
What I want in ES 6? A game that works with minimal to no bugs. I also request an ES game made for current gen without a Season Pass or DLC announcements prior to release, so we can enjoy the game for what it offers without having to worry about new content down the line.
I know this is considered sacrilege, but Skyrim just didn't do it for me. I'm not saying it was a bad game, but it wasn't what I wanted. The radiant quests were boring. All the snow and rocks made the whole game just seem kind of gray. It just wasn't fun for me. I thought it was a step down from oblivion. I think for elder scrolls VI they need to study the quest structure from The Witcher 3. I know Bethesda isn't known for story, but after playing the witcher, i realized how average skyrim was. I know it's on every console known to man and I'm the exception but it was so average to me.
Yes.
No. voice acting is a large part of what tanked all the role playing aspects of the game (even if Fallout 3s usually boiled down to "be a saint or be a psychopath")
Yes
Don't care. Not usually much of a fan of crafting.
These are the areas of the game I would like to see improved;
1) Larger range of weapons, with spears, halberds, glaives, longbows, as well as the standard stock armoury.. and really unique legendary weapons that you would not get anywhere else in the game.
2) Villages, towns, cities, that more resemble those found in The Witcher 3.. more than forty people inhabit a city. People leading proper lives, covering all sorts of trades, professions and lifestyles.
3) Ability to build your own dwelling, or to resurrect a dead village.. your actions deciding on who moves there, what trades. Oh, and make building harder and more involved, not instantaneous if you have the resources and cash. Skills or perks to be earned first.
4) The games economy has to be more balanced mid and endgame.. with Skyrim and Fallout 4 it became too broken at these stages.. everything was too easy to buy.
5) A crafting system for spells, which could result in hundreds of new combinations and spell effects.
There is so much more that could be done.