
Videogamer writes: "Mushroom Men: The Spore Wars is an original platforming IP coming to Wii later this year. With the game due out soon we'll be brining you a series of development diaries from key members of the Red Fly Studio dev team, highlighting certain areas of the game and some of the techniques that have been used. First up is an article by Lead Programmer and Combat Designer Kain Shin, in which he discusses the Wii game's melee combat system.
Melee combat in Mushroom Men is essentially the bread and butter of the combat system, and so it was very important that it felt fun for the user to do, without becoming frustrating or repetitive. The most basic means of achieving this would be the three-hit-combo. I actually fought against the idea of a combo at the beginning of development, but others on the team really expected to have this. I eventually realized that the combo allows for less emphasis on precision during combat, which is good because it makes combat less frustrating for novice players. To reward those who can be precise enough to make contact with all three hits of their combos, there is actually a graduation in damage for the three hit combo (50%, 75%, 100%) such that each hit of the combo becomes more powerful than the one before."

John Little reviews the PC puzzle platformer, Mushroom Men: Truffle Trouble - a follow up to 2008's Wii game Spore Wars.

BeefJack writes: "Mushroom Men: The Spore Wars is a miniature 3D action/adventure platformer. I say miniature as it is played out from a 3-inch high perspective with some really original characters and themes that make for good eye candy throughout the game. The whole world is intriguing as you set out on your adventure playing through gardens, grass, logs, trees and pipes, and over tabletops, sinks, toilets and other household objects. When playing you really do get the feeling you have been shrunk and sucked into the world from a Mushrooms perspective."

GDN: "Meet Pax, in his world a big meteorite just fell from the sky and changed his world as he once knew it, us humans knew nothing about it and our world carries on as normal. Pax is from a friendly fungi tribe who live in happiness but since the great shining rock landed the more poisonous of the shrooms threaten the very existence of Pax's edible friends and family. Since the meteorite landed Pax discovered that he can absorb parts of the mysterious rock and sets off to find out what's happening to him much to the disgust of his enemies."