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How Important Are Face Animations in 2017?

"Mass Effect: Andromeda hit the market last March and received a mixed reception. While a handful of outlets say they don’t believe the game is quite up to snuff with the original Mass Effect trilogy, others simply focused on the Andromeda’s minor shortcomings. I’ll be using this game as an example for this topic; The game received a ton of criticisms due to some bugs/glitches, but there was an unusually large focus on the game’s face animations. While I do believe they’re not quite on par with The Witcher 3: Wild Hunt, or even BioWare’s previous release, Dragon Age: Inquisition, is this really what we should be focusing on in a expansive space RPG with incredible scope, charming characters, and fantastic gameplay? Especially considering other recent AAA games like The Legend of Zelda: Breath of the Wild and Persona 5 were far from realistic? Given, they are stylized much different, but either way, it shouldn’t be the focus." -- PlayStation Enthusiast

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playstationenthusiast.com
matt1393283d ago

Very important. Look at the horrendous mess that was ME:A. Poor animations detract the user from the experience.

Zerii3283d ago

Imo, if u are telling a story and u want the player to immerse into it, care for the characters and such, Face Animations are one of the top things for me.

If u just want to blast the player with fun and stuff, they are important but there are other things to take more in count

Yohshida3283d ago

Just ask Bioware, they know.

SaveFerris3283d ago

In a dialogue heavy, story based game featuring characters with a realistic looking art style, good facial animations are very important to ensure player immersion. Lack of emotion (and tired faces) from the player character or NPC would not fit with the spoken dialogue, and this could take the player out of the scene/game. Mass Effect: Andromeda had many examples of this.

40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg198d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot198d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder198d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain198d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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